6502 assembly development for Atari 2600 game console.
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Updated
May 30, 2021 - Assembly
6502 assembly development for Atari 2600 game console.
An implementation of Deep Q Learning from scratch with PyTorch and OpenAI gym on the ATARI environment (Breakout). The author of this code is Bryan Thornbury (@brthor) and all credit goes to him. I did some minor adjustments needed to keep up with numpy / gym and added some QoL improvements.
A screw around project in 6502 assembly for the Atari 2600 (VCS)
Deep Reinforcement Learning agents for OpenAI Gym Atari 2600
Little T-Rex anxiously walking here and there. Written for Atari 2600 VCS.
Arduino library to read Atari 2600 controllers.
Atari 2600 VCS code samples
Atari 2600 Emulator
Suite de jeux écrit en Turbo Pascal étant des clones de jeux existant sur la console de jeu Atari 2600.
Continue development of Atari 2600 in Verilog. Based on the original work by Daniel Beer.
Develop an AI player of Atari Skiing with deep reinforcement learning
Boilerplate files for building Atari 2600 projects using ca65
Resources for Emuteca: Atari 2600
This is a Sega Master System clone of an Atari 2600 game named Turmoil. I had originally made the first, unfinished, version for SMS Power's 2012 competition, then now, four years later, I decided to resume development on this for the 2016 competition.
A new version of the classic Atari 2600 Keyboard controller, mostly because I wanted the overlays without paying for worn cardboard sheets.
Realtime Raycasting on the Atari VCS
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