Pathfinding visualization of Dijkstra
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Updated
Oct 22, 2020 - TypeScript
Pathfinding visualization of Dijkstra
An interactive tool which visualizes path finding algorithms on a grid.
This program randomly generates a maze and then solves that maze using A* pathfinding algorithm
The A* (A-Star) search algorithm.
A limited-capacity rescue boat rescues passengers, retrieves black boxes, and drops off passengers at a station with 5 actions (Pick-up, Drop, Retrieve, Movement) using BFS, DFS, Iterative deepening, Greedy with 2 heuristics, and A* with 2 admissible heuristics.
Meeshawn's completed projects in AI, CV, NLP and Multimodal AI
Simple app for Autonomous Systems (Cars/Robots) Route/Path Planning.
Exercise: Colored NxM-tile puzzle solution
Maze using A* search algorithm
A collection of simple A* pathfinding implementations that I am writing for different languages. This was intended as a personal learning project. However if you stumble upon this, feel free to use it. Any feedback would be primo.
8 puzzle problem using artificial intelligence
The Axolotls of Urodela Village were on their daily worship to the Shrine of the Golden Blobfish, when they noticed that their sacred Blobfish has gone missing! The Golden Blobfish keeps the balance of life in the ocean, and without it in its proper place, the waters turn gray and the plants wither away. There are few who would commit such a dev…
Maze Solver with Searching Algorithms
OpenStreetMap Route Planner using A* search
Puzzle game for the Atari 2600
A university assignment to solve an 8-puzzle using A star as solution path searching algorithm.
Prisma is a 2D multiplayer game with tile-based world exploration, crafting, and a creative mode. Players can interact with and modify tiles, trade in a virtual shop, and battle both online opponents and advanced AI-controlled zombies. It features player stats management and utilizes PUN 2 for multiplayer and A* pathfinding for enemy AI.
A lot of people have difficulty visualizing how the A* Algorithm works. I created a PyGame A* Visualizing tool to show how apps like Google maps are able to compute the shortest distance from point A to point B.
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