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Analysis.md

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Vanilla weapon and armor skill progression analysis

Attack

Common bonuses
source value min value max
accuracy effect 10 10
weapon bonus 10 20
buffs (Bless) 15 15
skill 10 20
total 45 65
Chance to hit proportional improvement for +1 attack bonus
current bonus improvement
0 15.0%
10 4.7%
20 2.8%
30 2.0%
40 1.5%
50 1.2%

Early game imporvement is relatively noticeable but it diminishes significantly as game progresses.

Speed

I am calculating effects for new positive speed bonus mechanics not for vanilla negative recovery bonus mechanics.

Common bonuses
source value min value max
speed effect 10 10
weapon base speed 0 20
buffs (Haste) 25 25
skill 10 10
total 35 55
Speed improvement for +1 speed bonus
current bonus improvement
0 1.0%
10 0.9%
20 0.8%
30 0.8%
40 0.7%
50 0.7%

Early game imporvement is moderate. However it declines moderately too.

Damage

Common bonuses
source value min value max
might effect 10 10
weapon damage 10 20
weapon bonus 10 20
weapon enchantments 10 20
buffs (Heroism) 15
skill 10 10
total 65 95
Damage improvement for +1 damage bonus
current bonus improvement
20 5.0%
40 2.5%
60 1.7%
80 1.3%
100 1.0%

Early game imporvement is huge due to low combined damage at the time. End game improvement is still quite significant.

AC

Common bonuses
source value min value max
speed effect 10 10
equipment 45 45
armor 25 55
shield 0 20
buffs (Stone Skin) 15 15
armor skill 10 10
shield skill 0 30
total 105 185
Monster chance to hit decrease for +1 AC bonus
current bonus improvement
0 5.0%
30 1.1%
60 0.6%
90 0.4%
120 0.3%
150 0.3%

Similar to attack bonus the effectiveness of AC bonus falls even more drastically toward the end of the game.