Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Playing smart. AI applied to (video)games. #230

Open
robjperez opened this issue Feb 2, 2020 · 0 comments
Open

Playing smart. AI applied to (video)games. #230

robjperez opened this issue Feb 2, 2020 · 0 comments
Labels

Comments

@robjperez
Copy link
Contributor

Title

Playing smart. AI applied to (video)games.

Description

Checkers, Chess, Go, Pacman, Super Mario, Starcraft, all those games are successful cases where AI algorithms can be applied and cases where the computer is smarter than a human.

Not only AI can be used to play a game, it can be also used for content generation, control a NPC, or to predict player behaviour to adapt the game.

Estimated time

30 min

Level (Initiate, Padawan, Knight, Master)

Initiate

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants