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Human readable anm and std scripts #34

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ghost opened this issue Dec 17, 2017 · 2 comments
Open

Human readable anm and std scripts #34

ghost opened this issue Dec 17, 2017 · 2 comments

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@ghost
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ghost commented Dec 17, 2017

Much like with ecls, anm and std files contain scripts written inside of them that controls the functionality of a piece of the game. thanm fortunately outputs script data but it is a bit too raw compared to how far thecl has advanced.

Anyway, my suggestion here is pushing for a more friendly syntax in anm scripts when dealing with ecls, as well as decompiling the std files into a readable format as these files control the 3D backgrounds and camera functions throughout the stage.

@ManDude
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ManDude commented Dec 17, 2017

STD is todo (I have the docs for LoLK STD but I'm too lazy to word them properly), we're/I'm just lazy.

@ghost
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ghost commented Dec 17, 2017

Interesting, I am also in the process of documenting as well. Currently only ecl (as it is the most important part) but I'm also looking to covering other systems as well.

Regardless, I'll be on the lookout for updates.

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