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CHANGELOG.md

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Change Log

All notable changes to this project will be documented in this file. See Conventional Commits for commit guidelines.

Note: Unlisted patch versions only involve non-code or otherwise excluded changes and/or version bumps of transitive dependencies.

1.0.82 (2024-02-22)

♻️ Refactoring

  • update object destructuring in all pkgs & examples (f36aeb0)

1.0.58 (2023-11-09)

♻️ Refactoring

  • update all tests (packages A-S) (e3085e4)

1.0.53 (2023-10-24)

🩹 Bug fixes

  • update arg types for point/vec arrays (588aff8)

1.0.37 (2023-08-12)

♻️ Refactoring

  • update .probability() call sites in various pkgs (c8c8141)

1.0.13 (2022-12-22)

♻️ Refactoring

  • update drawRect() (rows2d iterator changes) (a77ee60)

1.0.0 (2022-09-27)

🛑 Breaking changes

  • add defBlendF/I shader fns, update Shader2D (4656c50)
  • BREAKING CHANGE: update Shader2D args
    • add @thi.ng/porter-duff dependency
    • update Shader2D args, pass target buffer as new initial arg
    • add defBlendF()/defBlendI() shader fns for PD blend ops

0.3.0 (2021-11-17)

🚀 Features

  • Using workspaces for local tools (bf7a404) Improving the overall build ergonomics
    • introduced a tools workspaces
    • imported it in all needed packages/examples
    • inclusive project root

♻️ Refactoring

  • testrunner to binary (4ebbbb2) this commit reverts (partly) changes made in: ef346d7a8753590dc9094108a3d861a8dbd5dd2c overall purpose is better testament ergonomics: instead of having to pass NODE_OPTIONS with every invocation having a binary to handle this for us.

0.2.0 (2021-11-10)

🚀 Features

  • update to new IGrid2D impls (71ac0ca)
    • add floodFillWith() for custom fill content/procedures
    • update/fix rect()
    • optimize __draw2D() for primitive values
    • add/update deps
  • major update/additions (e6f7fb0)
    • add new shapes (polyline, polygon)
    • add "shader" function support for all draw fns
    • add shader functions
    • rename drawLineWith() => traceLine()

0.1.0 (2021-11-03)

🚀 Features