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@thi.ng/umbrella examples

This directory contains a growing number (currently 162) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 ascii-raymarch ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas
003 async-effect Minimal demo using interceptors with an async side effect
004 big-font Large ASCII font text generator using @thi.ng/rdom
005 bitmap-font Figlet-style bitmap font creation with transducers
006 blurhash Interactive & reactive image blurhash generator
007 boid-basics Basic 2D boid simulation and spatial indexing neighbor lookups
008 canvas-dial Canvas based dial widget
009 canvas-recorder Self-modifying, animated typographic grid with emergent complex patterns
010 cellular-automata 2D transducer based cellular automata
011 color-themes Probabilistic color theme generator
012 commit-heatmap Heatmap visualization of this mono-repo's commits
013 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
014 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
015 csp-bus CSP channel-based event handling, async transducers & reactive UI components
016 devcards BMI calculator in a devcards format
017 dominant-colors Color palette generation via dominant color extraction from uploaded images
018 ellipse-proximity Interactive visualization of closest points on ellipses
019 fft-synth Interactive inverse FFT toy synth
020 fiber-basics Fiber-based cooperative multitasking basics
021 geom-complex-poly Shape conversions & operations using polygons with holes
022 geom-convex-hull Convex hull & shape clipping of 2D polygons
023 geom-fuzz-basics geom-fuzz basic shape & fill examples
024 geom-knn Doodle w/ K-nearest neighbor search result visualization
025 geom-knn-hash K-nearest neighbor search in an hash grid
026 geom-sdf-logo (Re)Constructing the thi.ng logo using a 2D signed-distance field
027 geom-sdf-path SVG path to SDF, applying deformation and converting back to SVG
028 geom-terrain-viz 2.5D hidden line visualization of digital elevation files (DEM)
029 geom-tessel Animated, recursive polygon tessellations
030 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
031 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
032 grid-iterators Visualization of different grid iterator strategies
033 hdom-basics Minimal hdom usage example
034 hdom-benchmark hdom update performance benchmark (old version)
035 hdom-benchmark2 hdom update performance benchmark w/ config options
036 hdom-canvas-clock Realtime analog clock demo
037 hdom-canvas-draw Interactive pattern drawing demo using transducers
038 hdom-canvas-particles 2D Bezier curve-guided particle system
039 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
040 hdom-dropdown Custom dropdown UI component for hdom
041 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
042 hdom-dyn-context Using custom hdom context for dynamic UI theming
043 hdom-elm Using hdom in an Elm-like manner
044 hdom-inner-html Higher-order component for rendering HTML strings
045 hdom-local-render Isolated, component-local DOM updates
046 hdom-localstate UI component w/ local state stored in hdom context
047 hdom-skip Skipping UI updates for selected component(s)
048 hdom-skip-nested Skipping UI updates for nested component(s)
049 hdom-theme Example for themed components proposal
050 hdom-toggle Customizable slide toggle component demo
051 hdom-vscroller Virtual scroller component for large tables / lists
052 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
053 hiccup-canvas-basics Basic hiccup-based canvas drawing
054 hiccup-css-image-transition Generating pure CSS image transitions
055 hydrate-basics Hiccup / hdom DOM hydration example
056 ifs-fractal Barnsley fern IFS fractal renderer
057 imgui Canvas based Immediate Mode GUI components
058 imgui-basics Minimal IMGUI usage example
059 interceptor-basics Event handling w/ interceptors and side effects
060 interceptor-basics2 Event handling w/ interceptors and side effects
061 iso-plasma Animated sine plasma effect visualized using contour lines
062 json-components Transforming JSON into UI components
063 kmeans-viz k-means clustering visualization
064 layout-gridgen Randomized space-filling, nested grid layout generator
065 lispy-repl Browser REPL for a Lispy S-expression based mini language
066 login-form Basic SPA example with atom-based UI router
067 mandelbrot Worker based, interactive Mandelbrot visualization
068 markdown Markdown to Hiccup to HTML parser / transformer
069 mastodon-feed Mastodon API feed reader with support for different media types, fullscreen media modal, HTML rewriting
070 meta-css-basics Basic thi.ng/meta-css usage & testbed
071 multitouch Basic rstream-gestures multi-touch demo
072 package-stats CLI util to visualize umbrella pkg stats
073 parse-playground Parser grammar livecoding editor/playground & codegen
074 pixel-basics Pixel buffer manipulations
075 pixel-colormatrix Matrix-based image color adjustments
076 pixel-dither Showcase of various dithering algorithms
077 pixel-gradients Randomized 4-point 2D color gradient image generator
078 pixel-indexed Image dithering and remapping using indexed palettes
079 pixel-normal-map Normal map creation/conversion basics
080 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
081 pixel-waveform RGB waveform image analysis
082 pointfree-geom Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang
083 pointfree-svg Generate SVG using pointfree DSL
084 poisson-circles 2D Poisson-disc sampler with procedural gradient map
085 poly-spline Polygon to cubic curve conversion & visualization
086 poly-subdiv Animated, iterative polygon subdivisions & visualization
087 porter-duff Port-Duff image compositing / alpha blending
088 procedural-text Procedural stochastic text generation via custom DSL, parse grammar & AST transformation
089 quasi-lattice Quasi-random lattice generator
090 ramp-scroll-anim Scroll-based, reactive, multi-param CSS animation basics
091 ramp-synth Unison wavetable synth with waveform editor
092 rasterize-blend Steering behavior drawing with alpha-blended shapes
093 rdom-async Basic & barebones usage of async iterables in thi.ng/rdom
094 rdom-basics Demonstates various rdom usage patterns
095 rdom-canvas-basics Minimal rdom-canvas animation
096 rdom-delayed-update Dynamically loaded images w/ preloader state
097 rdom-dnd rdom drag & drop example
098 rdom-formgen Basic usage of the declarative rdom-forms generator
099 rdom-key-sequences rstream & transducer-based FSM for converting key event sequences into high-level commands
100 rdom-klist Basic usage of thi.ng/rdom keyed list component wrapper
101 rdom-lazy-load Lazy loading components via @thi.ng/rdom
102 rdom-lissajous rdom & hiccup-canvas interop test
103 rdom-reactive-svg Animated SVG elements with reactive attributes
104 rdom-search-docs Full umbrella repo doc string search w/ paginated results
105 rdom-svg-nodes rdom powered SVG graph with draggable nodes
106 rdom-web-components Defining & using basic Web Components (with shadow DOM) via @thi.ng/rdom & @thi.ng/meta-css
107 related-images Responsive image gallery with tag-based Jaccard similarity ranking
108 render-audio Generative audio synth offline renderer and WAV file export
109 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
110 router-basics Complete mini SPA app w/ router & async content loading
111 rstream-dataflow Minimal rstream dataflow graph
112 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
113 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
114 rstream-hdom rstream based UI updates & state handling
115 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
116 rstream-sync Minimal rstream sync() example using rdom
117 rstream-system-bus Declarative component-based system with central rstream-based pubsub event bus
118 scenegraph 2D scenegraph & shape picking
119 scenegraph-image 2D scenegraph & image map based geometry manipulation
120 shader-ast-canvas2d 2D canvas shader emulation
121 shader-ast-easings Shader-AST meta-programming techniques for animated function plots
122 shader-ast-evo Evolutionary shader generation using genetic programming
123 shader-ast-noise HOF shader procedural noise function composition
124 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
125 shader-ast-sdf2d WebGL & JS canvas 2D SDF
126 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
127 shader-ast-workers Fork-join worker-based raymarch renderer (JS/CPU only)
128 shader-graph Minimal shader graph developed during livestream #2
129 simd-plot Fitting, transforming & plotting 10k data points per frame using SIMD
130 soa-ecs Entity Component System w/ 100k 3D particles
131 spline-tangent Compute cubic spline position & tangent using Dual Numbers
132 stacked-layout Responsive & reactively computed stacked column layout
133 stratified-grid 2D Stratified grid sampling example
134 svg-barchart Simplistic SVG bar chart component
135 svg-particles Basic 2D particle system w/ SVG shapes
136 svg-resample SVG path parsing & dynamic resampling
137 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
138 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
139 text-canvas 3D wireframe textmode demo
140 text-canvas-image Textmode image warping w/ 16bit color output
141 todo-list Obligatory to-do list example with undo/redo
142 trace-bitmap Multi-layer vectorization & dithering of bitmap images
143 transducers-hdom Transducer & rstream based hdom UI updates
144 triple-query Triple store query results & sortable table
145 unbiased-normals Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere
146 webgl-channel-mixer rdom & WebGL-based image channel editor
147 webgl-cube WebGL multi-colored cube mesh
148 webgl-cubemap WebGL cube maps with async texture loading
149 webgl-float-fbo Drawing to floating point offscreen / multi-pass shader pipeline
150 webgl-game-of-life Game of Life implemented as WebGL2 multi-pass shader pipeline
151 webgl-grid WebGL instancing, animated grid
152 webgl-msdf WebGL MSDF text rendering & particle system
153 webgl-multipass Minimal multi-pass / GPGPU example
154 webgl-shadertoy Shadertoy-like WebGL setup
155 webgl-ssao WebGL screenspace ambient occlusion
156 webgl-texture-paint Interactively drawing to & reading from a WebGL offscreen render texture
157 wolfram 1D Wolfram automata with OBJ point cloud export
158 xml-converter XML/HTML/SVG to hiccup/JS conversion
159 zig-canvas Zig-based DOM creation & canvas drawing app
160 zig-cellular Zig-based 2D multi-behavior cellular automata
161 zig-counter Simple Zig/WASM click counter DOM component
162 zig-todo-list Zig-based To-Do list, DOM creation, local storage task persistence