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Is your feature request related to a problem? Please describe.
Not specifically, just an improvement
Describe the solution you'd like
Two types of parties: 1. Normal ones (the actuals): party disolves after finishing quest
2. Adventurer Group: Doesn't disolve after finishing quest, can choose new quests upon finishing them.
Describe alternatives you've considered
Just what I talked with Conrad, this is related with another feature we have planned.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Not specifically, just an improvement
Describe the solution you'd like
Two types of parties: 1. Normal ones (the actuals): party disolves after finishing quest
2. Adventurer Group: Doesn't disolve after finishing quest, can choose new quests upon finishing them.
Describe alternatives you've considered
Just what I talked with Conrad, this is related with another feature we have planned.
The text was updated successfully, but these errors were encountered: