/
players.go
225 lines (201 loc) · 4.84 KB
/
players.go
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package hived
import "fmt"
// A Player tracks the color and remaining cells the player has.
// . Unused
// (C)olor
// (Q)ueen
// (A)nt x 3
// (G)rasshopper x 3
// (B)eetle x 2
// (S)pider x 2
// (M)osquito
// (L)adybug
// (P)ill Bug
//
// .CQA|AAGG|GBBS|SMLP
// 1111|1111|1111|1111
type Player uint16
func NewPlayer() *Player {
p := ^Player(0)
return &p
}
func (p *Player) HasZeroPieces() bool {
return (*p << 2) == 0
}
func (p *Player) IsWhite() bool {
return (*p & 0b0100000000000000) != 0
}
func (p *Player) IsBlack() bool {
return (*p & 0b0100000000000000) == 0
}
func (p *Player) HasQueen() bool {
return (*p & QueenMask) != 0
}
// Will return 3 or less for the count as there are only three ants per player
func (p *Player) Ants() (count int) {
n := int((*p & AntsMask) >> 9)
for n > 0 {
count += n & 1
n >>= 1
}
return count
}
// Will return 3 or less for the count as there are only three grasshoppers per player
func (p *Player) Grasshoppers() (count int) {
n := int((*p & GrasshoppersMask) >> 7)
for n > 0 {
count += n & 1
n >>= 1
}
return count
}
// Will return 2 or less for the count as there are only two beetles per player
func (p *Player) Beetles() (count int) {
n := int((*p & BeetlesMask) >> 5)
for n > 0 {
count += n & 1
n >>= 1
}
return count
}
// Will return 2 or less for the count as there are only two spiders per player
func (p *Player) Spiders() (count int) {
n := int((*p & SpidersMask) >> 3)
for n > 0 {
count += n & 1
n >>= 1
}
return count
}
func (p *Player) HasMosquito() bool {
return ((*p & MosquitoMask) >> 2) != 0
}
func (p *Player) HasLadybug() bool {
return ((*p & LadybugMask) >> 1) != 0
}
func (p *Player) HasPillBug() bool {
return ((*p & PillBugMask) >> 0) != 0
}
// The Take* interface is the way you take a piece from a players inventory.
// As we're treating a player as a Location type it is immutable without mucking with memory.
// Instead we accept that player is a Location type and say that any modifications are made via
// returning a modified version of the Location.
// TODO double check the take-interface tests
// TakeQueen
func (p *Player) TakeQueen() error {
if !p.HasQueen() {
return ErrNoPieceAvailable
}
*p &^= QueenMask
return nil
}
// TakeAnAnt
func (p *Player) TakeAnAnt() error {
if p.Ants() == 3 {
*p &^= AntABitMask
return nil
} else if p.Ants() == 2 {
*p &^= AntBBitMask
return nil
} else if p.Ants() == 1 {
*p &^= AntCBitMask
return nil
} else {
return ErrNoPieceAvailable
}
}
// TakeAGrasshopper
func (p *Player) TakeAGrasshopper() error {
if p.Grasshoppers() == 3 {
*p &^= GrasshopperAMask
return nil
} else if p.Grasshoppers() == 2 {
*p &^= GrasshopperBMask
return nil
} else if p.Grasshoppers() == 1 {
*p &^= GrasshopperCMask
return nil
} else {
return ErrNoPieceAvailable
}
}
// TakeABeetle
func (p *Player) TakeABeetle() error {
if p.Beetles() == 2 {
*p &^= BeetleAMask
return nil
} else if p.Beetles() == 1 {
*p &^= BeetleBMask
return nil
} else {
return ErrNoPieceAvailable
}
}
// TakeASpider
func (p *Player) TakeASpider() error {
if p.Spiders() == 2 {
*p &^= SpiderAMask
return nil
} else if p.Spiders() == 1 {
*p &^= SpiderBMask
return nil
} else {
return ErrNoPieceAvailable
}
}
// TakeMosquito
func (p *Player) TakeMosquito() error {
if !p.HasMosquito() {
return ErrNoPieceAvailable
}
*p &^= MosquitoMask
return nil
}
// TakeLadyBug
func (p *Player) TakeLadybug() error {
if !p.HasLadybug() {
return ErrNoPieceAvailable
}
*p &^= LadybugMask
return nil
}
// TakePillBug
func (p *Player) TakePillBug() error {
if !p.HasPillBug() {
return ErrNoPieceAvailable
}
*p &^= PillBugMask
return nil
}
// String
func (p *Player) String() string {
color := "White"
if p.IsBlack() {
color = "Black"
}
return fmt.Sprintf("Color: %s, Queen: %t, Ant(s): %d, Grasshopper(s): %d, Beetle(s): %d, Spider(s): %d, Mosquitos: %t, Ladybug: %t, PillBug: %t",
color, p.HasQueen(), p.Ants(), p.Grasshoppers(), p.Beetles(), p.Spiders(), p.HasMosquito(), p.HasLadybug(),
p.HasPillBug())
}
var ErrNoPieceAvailable = fmt.Errorf("attempted to take piece that has none left to take")
var ZeroPlayer = Player(0)
const (
QueenMask = 0b0010000000000000
AntsMask = 0b0001110000000000
GrasshoppersMask = 0b0000001110000000
BeetlesMask = 0b0000000001100000
SpidersMask = 0b0000000000011000
MosquitoMask = 0b0000000000000100
LadybugMask = 0b0000000000000010
PillBugMask = 0b0000000000000001
AntABitMask = 0b0001000000000000
AntBBitMask = 0b0000100000000000
AntCBitMask = 0b0000010000000000
GrasshopperAMask = 0b0000001000000000
GrasshopperBMask = 0b0000000100000000
GrasshopperCMask = 0b0000000010000000
BeetleAMask = 0b0000000001000000
BeetleBMask = 0b0000000000100000
SpiderAMask = 0b0000000000010000
SpiderBMask = 0b0000000000001000
)