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When the Component that StateMachine bind to has be destroyed, it will output error. #48

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xiaoTN opened this issue Jan 9, 2024 · 1 comment

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@xiaoTN
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xiaoTN commented Jan 9, 2024

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There only have stateMachineList.Add(fsm), but don't have stateMachineList.Remove(fsm) when component has be destroyed.

@xiaoTN
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xiaoTN commented Jan 9, 2024

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It will throw a NullReference error

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