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SettingsHelper.cs
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SettingsHelper.cs
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using System.Collections.Generic;
using BreadPlayer.Interfaces;
using BreadPlayer.Core.Models;
using Newtonsoft.Json;
using Windows.Storage;
namespace BreadPlayer.Helpers
{
public class SettingsHelper : IEqualizerSettingsHelper
{
public static void SaveRoamingSetting(string key, object value)
{
ApplicationData.Current.RoamingSettings.Values[key] = value;
}
public static T GetRoamingSetting<T>(string key, object def)
{
object setting = ApplicationData.Current.RoamingSettings.Values[key] ?? def;
return (T)setting;
}
public static void SaveLocalSetting(string key, object value)
{
ApplicationData.Current.LocalSettings.Values[key] = value;
}
public static T GetLocalSetting<T>(string key, object def)
{
object setting = ApplicationData.Current.LocalSettings.Values[key] ?? def;
return (T)setting;
}
public (IEqualizerSettings settings, float PreAMP) LoadEqualizerSettings(string eqConfigName)
{
var eqJson = GetRoamingSetting<string>(eqConfigName, "{}");
var settings = JsonConvert.DeserializeObject<EqualizerSettings>(eqJson);
return (settings, GetRoamingSetting<float>("PreAMP", 1.0f));
}
public void SaveEqualizerSettings(IEqualizerSettings settings, float preAmp)
{
var eqJson = JsonConvert.SerializeObject(settings);
SaveRoamingSetting("CustomEq", eqJson);
SaveRoamingSetting("PreAMP", preAmp);
}
public void SaveEqualizerPresets(IEnumerable<IEqualizerSettings> presets)
{
var presetJson = JsonConvert.SerializeObject(presets);
SaveLocalSetting("Presets", presetJson);
}
public IEnumerable<IEqualizerSettings> LoadEqualizerPresets()
{
var presets = JsonConvert.DeserializeObject<IEnumerable<EqualizerSettings>>(GetLocalSetting<string>("Presets", "[]"));
return presets;
}
}
}