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Allow for Project Level (.DME) filtering of Objects in Object Tree #6

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Rockdtben opened this issue Jan 26, 2018 · 0 comments
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enhancement New feature or request

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@Rockdtben
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Allow for a BYOND project to determine things that should now show up in the Object Tree.

There are certain objects that shouldn't be placed on a map and do nothing. This feature should allow a project member to write a text file that provides a "VARIABLE" : "VALUE" pair that defines items that should not show up in the map editor. mapEditor:0

Obj/Spirit/Don'tShowMe
var mapEditor=0

FastDMM would filter out all objects with mapEditor=0... as an example.

@Rockdtben Rockdtben added the enhancement New feature or request label Jan 26, 2018
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