Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Option to Reverse the viewport orbit control to match LightWave, Blender and 3DS Max's. #578

Open
BracerJack opened this issue Feb 27, 2024 · 0 comments

Comments

@BracerJack
Copy link

BracerJack commented Feb 27, 2024

Currently when you click and drag on the viewport, it orbits, but it orbit in a way that is unconventional to Blender, Lightwave and 3DS Max's.
Same with when you drag up and down, its orbit is inversed.

Is there an option, a checkbox to reverse it to make it match the major 3D modeling programs? Thanks.

And also, how do you switch camera?
camera1 = scene.getObjectByName("camera121");
if (Keyboard.keyPressed(Keyboard.LEFT))
{
console.log("Left");
//scene.setCamera(camera1);
//scene.changeCamera(camera1);
//scene.camera = camera1;
??
}

And also, once you put a Cube Camera on the editor's scene, the editor's orbit control will completely stop working.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant