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Tested several game engines, seems like nunuStudio is handling things differently:
Defold closes the tab but keeps an empty pane instead of merging
Godot closes the tab but opens a new empty scene tab immediately afterwards
GameMaker: Studio 1 doesn't use tabs but keeps an empty pane as well
GDevelop has a "home" tab which cannot be closed
microStudio shows an empty pane if no files are available
Accidentally closing the last tab leads to extra work in nunuStudio (restoring the layout after merge takes time).
Displaying an empty pane or preventing the tab from being closed would be helpful.
When I close all tabs and then reopen a scene tab, all the tabs below merge with the scene tab.
On the Web Version
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