Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

gui bug #544

Open
17600164659 opened this issue Apr 6, 2023 · 2 comments
Open

gui bug #544

17600164659 opened this issue Apr 6, 2023 · 2 comments
Labels
Discussion General discussion about platform features.

Comments

@17600164659
Copy link

When I close all tabs and then reopen a scene tab, all the tabs below merge with the scene tab.

On the Web Version

WechatIMG307

@tentone
Copy link
Owner

tentone commented Apr 7, 2023

Hello

This is actually the expected behavior or the editor.

If the tab group where the scene was placed is closed the tab will open in one of the existing tab groups.

Thanks in advance.

@tentone tentone added the Discussion General discussion about platform features. label Apr 7, 2023
@Shoozza
Copy link

Shoozza commented Oct 14, 2023

Tested several game engines, seems like nunuStudio is handling things differently:

  1. Defold closes the tab but keeps an empty pane instead of merging
  2. Godot closes the tab but opens a new empty scene tab immediately afterwards
  3. GameMaker: Studio 1 doesn't use tabs but keeps an empty pane as well
  4. GDevelop has a "home" tab which cannot be closed
  5. microStudio shows an empty pane if no files are available

Accidentally closing the last tab leads to extra work in nunuStudio (restoring the layout after merge takes time).
Displaying an empty pane or preventing the tab from being closed would be helpful.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Discussion General discussion about platform features.
Projects
None yet
Development

No branches or pull requests

3 participants