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Add slopes #93
Comments
Haven't matricks said he don't want slopes? Well, in my opinion this is a good feature. |
"We will experiment with slopes etc in the future." |
how do you want to display tees on slopes? and the walkspeed? |
i think slopes should be for sliding down not to run up |
I think slopes is a good idea, and even if there arent slopes, atleast somthing too make entities only over the sides : example of the glitch : http://b.imagehost.org/0035/diagonal.png |
i found a simple solution to create the slope in 45° 135° 225° 315°. |
i done my idea, not perfect yet, but work enough well, if someone want to adjust my small error, or would optimize my code, ask me, that i will put a.patch file to download |
CarmineZ, Send the patch my way, Ill look for any bugs :-) |
disregard that troll. i PM you |
Kid, Shut up. at carminez, I'll test it with some friends, Is it bad if more than 2 people see it? ( like for testing ) |
"Kid, Shut up." said 13 year old troll to 20+ year old guy just hilarious Demonul, Josh, Julian, Flamin or who ever you are you fucken FAKE stop wasting all our time and get a life |
http://solidfiles.com/d/abee/ <--------- try |
wtf u talking abou tsin? fake?? lol |
@carminez, Found 1 bug: You know somtimes you can be at the corner of a collision tile and u get stuck? well this happens alot on slopes. EDIT1: I think going down should be faster than going up. |
i know, i tried & search a simple solution with minor stress for cpu, but will be better a stable solution.... going down is already more fast than going up!!! Main problem is the round(Position) that don't collide correct with slopes..... |
other than the 2 things i posted, i really like it ^.^ |
I think mabye also you should "stick" too the ground, Like if ur going down hill, u somtimes just jump off... same thing happens with going up. |
i know that problem, than, have you thought a bit how to solve? |
im not really a coder oll... just saying a glitch i found, plz list all the things u know about so i dont re-post them. |
i created a branch --> https://github.com/CarmineZ/teeworlds/tree/slope |
i have found a my little error, now slopes are very better |
oops this was supposed to be a PM :S |
asi said on his commit, currently there is a really weird bug with walking on them.. u dont see urself moving until u stop, and it looks like you've teleported away! |
looks like you didnt download the latest client, you havent got the newest version, or CarmineZ updated privately |
my public branch is up-to-date, obviously need build/complile Server and also Client for a correct test |
flamin -.-" |
what hein? and also oo... ok gotta build new client.. |
http://www.teeworlds.com/forum/viewtopic.php?id=7447 |
Found a little bug. http://min.us/mvj1sxo |
i know, because tee haven't his feet on ground, so can't jump, isn't a bug, i leaved it as is....normally you can use only one air-jump without retouch ground, so i though that a corner, can't be considered a stable ground to can jump from it, but my is only a suggestion to interpretate slopes, i hope official staff can make slopes for 0.6, based on my code or without my code |
I haven't tested your version but why don't we make it simple? Let's just "emulate" the slopes. This means the slope is just like a normal tile. There are no special physics for it. The only difference is that the height of the Tee changes on the slope. For example: You can run hills up and down without jumping and without any speed changes or falling effects from fast downhill running. |
you haven't tested..., but have you read the code at least? My slope is already very simple, it is already a normal tile without any special physics or tuning..., so, test it before, could your help be very usefull to improve it, since i know here ther are many good programmers |
I haven't tested it because I read already in your thread that there are physics implemented. That's why I said we should keep it simple. |
it's only the standard physic of teeworlds rotated for the slope..... but well, i am very happy if someone or we, will improve this feature |
slope HOPE is dead |
Why is it dead, CarmineZ? |
Prevent integer overflow (fixes segfault in the soundengine)
i think needs do better the movebox, testbox and related functions |
Since the published binaries are Windows only, and the source seems to be gone/missing, here's a video of the slopes from CarmineZ's mod: http://piecode.tk/video/uploads/?search=teeworlds%20slopes "so i thought that a corner, can't be considered a stable ground to be able jump from it" ~CarmineZ (grammar tweaked) |
I have the source code of carminez final creation on a hard drive Sent from my phone.
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Arent't this his sources?: Teeworlds Forum |
CarmineZ's slope mod isn't the one mentioned here https://www.teeworlds.com/forum/viewtopic.php?pid=110876#p110876 |
In fact, I wanted to download your version to compare with mine, but I have not found... have you the source or the windows version (corresponding to Landil topic)? |
Didn't code the version in Landil's topic and unfortunately don't have a copy of that source. |
@Henningstone those source links are dead/404 now, though. EDIT: CarmineZ updated the links, nevermind :). |
Here's the source code for CarmineZ' slopes: https://github.com/MegaManSec/CarmineZ-Teeworlds-Slope |
In case you are still interested in slopes I put this here https://www.teeworlds.com/forum/viewtopic.php?id=10476 to github and merged it with current 0.7: https://github.com/H-M-H/teeworlds/tree/slopes_merge_try |
Gameplay discussions have been moved to the Development forum. |
It seems it was planned to add slopes in tw: http://www.teeworlds.com/forum/viewtopic.php?pid=4063#p4063
Is there still a plan to add them? I think it would be a great feature.
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