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Teamworlds #3130
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Cool project, and it's nice of you to be willing to put the extra effort. Though, this strays far from the mindset of standard Teeworlds game modes, and it's unlikely it will become part of Teeworlds itself, not just for ideological reasons, but also because of the technical debt. It's somewhat sizeable, and like you said, once you stop maintaining it, the maintainers of this repository will have to. |
Does it allow making 3 or 4 teams(Red, Blue, Yellow, Green) when creating a server and also have it in the voting tab? |
Not yet, I think it would be cool to add it as a feature, but I think it could be hard to maintain the game balanced. |
Oh, I just thought of another feature(from BombSquad) and it's naming and changing team colors (the trouble is it mite sort of ruin the game & mite make something like "russia" vs. "ukraine" servers). |
I've written a new game mode, "Teamworlds". It emphasizes teamplay better then capture the flag mode by introducing player classes. It also brings variety to the number of possible game styles.
Class selection is implemented by a "lobby map", where players choose a class by picking up an appropriate item. Immediately after that they are teleported to the actual map, where the battle goes.
I would like my work not to perish once I stop playing the game. I am ready to put an extra effort to make sure my code meets your coding guidelines, and to split the code into as many as needed atomic pull requests for easier peer review.
Right now, the working proof-of-concept of the changes I propose you can find on https://github.com/fopeczek/teamworlds. (I realize that I should have forked the repository rather than starting anew from archived source).
Are you interested in this form of cooperation?
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