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Before you start the enraged typing, please read the full issue. I am fully aware, that this discussion can be a bit controversial.
Steam supports more then just adding the game to it's vast collection.
You can technically and in general
have a friendlist and invite players
collect achievements
collect cards and backgrounds
Maybe we could add some features of it to the game, but only if it doesn't require a centralized infrastructure.
Friendlist
In General:
For Steam users it might be nice to be able to invite your friends to a server. The server IP-Adresses are not hidden in the first place und publicly available.
Technical:
This would probably require some options and API stuff in the game and should only be available for the Steam client.
Achievements
In General:
Why should we add achievements? Teeworlds playerbase is partially very old and this gives players a reason to grind again. I think we should add a few achievements for PURE gamemodes. Also the achievement support of a server should be completly optional.
Technical:
Teeworlds doesn't have a centralized infrastructure. If this is required for it this feature is obviously
Achievements are easily obtainable and hackable, so malicous achievement servers are not a problem
Cards & Backgrounds
In General:
There are people on Steam collecting cards for levels and fun. In other games players get them automatically while playing. If you have a full list of cards, you can trade them with a background. All of this steamitems have a value of a few cents. This could make it possible to receive some money from an open source game with collectables.
Where should the money go? People are hosting master servers for Teeworlds for free and this is the only centeralized infrastructure there is. I think nobody pays them and maybe we could support them a bit.
More technical stuff
The SteamAPI could be added as optional library to CMake (Idk about bam)
You should be able to compile everything without steam
Before you start the enraged typing, please read the full issue. I am fully aware, that this discussion can be a bit controversial.
Steam supports more then just adding the game to it's vast collection.
You can technically and in general
Maybe we could add some features of it to the game, but only if it doesn't require a centralized infrastructure.
Friendlist
In General:
For Steam users it might be nice to be able to invite your friends to a server. The server IP-Adresses are not hidden in the first place und publicly available.
Technical:
This would probably require some options and API stuff in the game and should only be available for the Steam client.
Achievements
In General:
Why should we add achievements? Teeworlds playerbase is partially very old and this gives players a reason to grind again. I think we should add a few achievements for PURE gamemodes. Also the achievement support of a server should be completly optional.
Technical:
Cards & Backgrounds
In General:
There are people on Steam collecting cards for levels and fun. In other games players get them automatically while playing. If you have a full list of cards, you can trade them with a background. All of this steamitems have a value of a few cents. This could make it possible to receive some money from an open source game with collectables.
Where should the money go? People are hosting master servers for Teeworlds for free and this is the only centeralized infrastructure there is. I think nobody pays them and maybe we could support them a bit.
More technical stuff
Steam-API
Have a nice day!
Assa
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