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Hi, thanks for creating such an awesome package like this! I want to draw a square image as a circle on a canvas. In JavaScript it would normally look like this:
ctx.beginPath();ctx.arc(x,y,r,0,2*PI);ctx.closePath();ctx.clip();// no matter where you draw, you will only see the "selected" part with the path// - using ctx.save() before and ctx.restore() after can revert thisctx.drawImage(0,0,image);
I have tried several things but I still don't get the same effect.
The text was updated successfully, but these errors were encountered:
Yes you can, although it's not perfect yet for complex paths (especially self-intersecting paths fail). You can use the path logical operations for this:
p:=&canvas.Path{}
// create pathp.Close()
clip:=canvas.Circle(5.0)
p=p.And(clip)
ctx.SetFill(canvas.Red)
ctx.DrawPath(x, y, p)
Work is not complete on an image fill pattern yet.
Hi, thanks for creating such an awesome package like this! I want to draw a square image as a circle on a canvas. In JavaScript it would normally look like this:
I have tried several things but I still don't get the same effect.
The text was updated successfully, but these errors were encountered: