Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Build version character controller climb up left wall automatically when contact on left #2

Open
ta-david-yu opened this issue Nov 10, 2019 · 4 comments

Comments

@ta-david-yu
Copy link
Owner

No description provided.

@ta-david-yu
Copy link
Owner Author

image
This should fix the problem, will update it later

@ta-david-yu
Copy link
Owner Author

ta-david-yu commented Nov 10, 2019

Also remember when you are using Tilemap Collider, add a composite collider. Always use Polygon instead of Outline

@ta-david-yu
Copy link
Owner Author

image

@ta-david-yu
Copy link
Owner Author

ta-david-yu commented Nov 28, 2019

Spotted: When Collider is disabled, its bound is zero.
Should move Raycaster.Init()/CalculateRaycastSpacing() to Awake (before Collider is disabled by others).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant