Skip to content

Latest commit

 

History

History
69 lines (48 loc) · 1.38 KB

preview_surface.md

File metadata and controls

69 lines (48 loc) · 1.38 KB

PreviewSurface

https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html

https://github.com/PixarAnimationStudios/USD/blob/release/pxr/usdImaging/plugin/usdShaders/shaders/shaderDefs.usda

Inputs

  • diffuseColor - color3f - (0.18, 0.18, 0.18)
  • emissiveColor - color3f - (0.0, 0.0, 0.0)
  • useSpeclarWorkflow - int - 0
    • 1
      • specularColor - color3f - (0.0, 0.0, 0.0)
    • 0
      • metallic - float - 0.0
  • roughness - float - 0.5
  • clearcoat - float - 0.0
  • clearcoatRoughness - float 0.01
  • opacity - float - 1.0
  • opacityThreshold - float - 0.0
  • ior - float - 1.5
  • normal - normal3f - (0.0, 0.0, 1.0)
  • displacement - float - 0.0
  • occlusion - float - 1.0

Outputs

  • surface - token
  • displacement - token

UsdUVTexture

Inputs

  • file - asset - string
  • st - float2 - (0.0, 0.0)
  • wrapS - token - useMetadata
    • black, clamp, repeat, mirror,
  • wrapT - token = useMetadata
  • fallback - float4 - (0.0, 0.0, 0.0, 1.0)
  • scale - float4 - (1.0, 1.0, 1.0, 1.0)
  • bias - float4 - (0.0, 0.0, 0.0, 0.0)

Outputs

  • r, g, b, a

UsdTransform2d

Inputs

  • in - float2 - (0.0, 0.0)
  • rotation - float - (0.0)
    • counter-clockwise rotation in degrees around the origin
  • scale - float2 - (1.0, 1.0)
  • translation - float2 (0.0, 0.0)

Outpuits

  • result - float2

TODO

  • Primvar Reader(arbitrary vertex attributes)
  • displacement
  • Texture transform