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DEVELOPING.md

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sc3-plugins: Information for Developers

Building on Windows

This is doable (with VS 2013, also tested with 2019), but you will have to manually set the CMake variables FFTW3F_INCLUDE_DIR and FFTW3F_LIBRARY to the directory of FFTW3 and the lib file created while building SuperCollider. See the SuperCollider repo's README_WINDOWS.md file for instructions related to that.

Packaging / Releasing

Release

When a release is made, a binary is automatically uploaded for macOS, but will need to be renamed.

Windows packaging

Build the package target to generate a zip file.

macOS packaging

Build the package target to generate a tarball.

Another (legacy) option is to set -DOSX_PACKAGE=ON when configuring cmake, and then building the install target. This will generate a dmg. There is no real benefit to using this, and it may be removed in future versions of this software.