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ag-drama-cycle.html
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ag-drama-cycle.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>Storytron - The Drama Cycle</title>
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<div align="center"><font face="Bookman Old Style" class="fsx06"><B>The Drama Cycle<br></B></font></div>
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<font face="Bookman Old Style" class="fsx04">The Drama Cycle is the beating heart of Storytronics. It consists of a set of procedures that are repeated again and again from the moment the story begins and until the moment it ends. One iteration of this cycle is called a Storyminute, and it is the basic unit of time measurement in Storytronics. The Drama Cycle consists of the following steps:<br>
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<U>Fate Performs Scheduled Actions</U><br>
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If any Plotpoint is due this Storyminute, Fate performs that Plotpoint. A Reaction Cycle ensues for each such Plotpoint performed. Then, this process is repeated for each Time Alarm set to this Storyminute. See System Verbs.<br>
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<U>Action Cycle</U><br>
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An Action Cycle ensues for all Actors who are active, conscious and not occupied. It allows them to perform their Plans. For each such Plan performed, a Reaction Cycle ensues.<br>
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<U>Travel Cycle</U><br>
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A Travel Cycle ensues for all Actors who are active, conscious, not occupied and whose DontMoveMe is set to "false". It allows them to make Plans to depart for new Stages.<br>
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<U>Fate Performs Triggered Actions</U><br>
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If any Meeting, Prop or Stage Alarms are set, Fate performs any of them whose conditions are met. For each such Alarm performed, a Reaction Cycle ensues. See System Verbs.<br>
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<U>The End?</U><br>
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If StoryIsOver is set to "true," the story ends. Otherwise, a new Drama Cycle begins.<br>
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<hr><br></font><div align="center"><font face="Bookman Old Style" class="fsx03">Previous: <a href="ag-verbs.html">Verbs</a> Next: <a href="ag-action-cycle.html">The Action Cycle</a><br></font></div>
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