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@ashblue

Ash Blue

ashblue
Seattle, WA

I'm a software developer in Denver Colorado who works on indie video game projects in their spare time. I create small but ambitious story driven games with Unity 3D. My open source game initiative is aimed at creating tools for coders that are LTS friendly, high code quality, and scalable for projects of any size.

Current Projects

Currently my focus is on maintaining the Fluid suite (behavior tree, dialogue, state machine, database, ect). These libraries get well over a thousand downloads a week on NPM. Every tool focuses on best practices that allow users to easily extend and customize them without having to alter the source code.

Right now my major focus is Oyster Package Generator. A Unity 3D CLI tool that creates a powerful package ecosystem with automatic NPM deploys from commits. Setting up a system like this can take days. But with Oyster it takes several minutes by running a command and entering your details into some prompts.

Why Sponsor Me?

I only have a few hours a day to code on my game dev project and open source libraries. This can be daunting when it comes to answering questions, addressing filed issues, and adding new features. If you can help by sponsoring me, I'll be able to dedicate more time to improving and maintaining these libraries. Also it would give me more free time by not having to pursue side income projects. When donating you'll be making my lifelong dream come true as a game developer and contributing back to the game dev community.

1 sponsor has funded ashblue’s work.

@ashblue

It would mean the world to me if I had 10 sponsors ❤️

@bosaku

Featured work

  1. ashblue/fluid-behavior-tree

    Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

  2. ashblue/fluid-dialogue

    A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.

  3. ashblue/fluid-state-machine

    A finite state machine micro-framework for Unity3D focused on a pure code implementation.

    C# 60
  4. ashblue/fluid-database

    A simple key value pair database for Unity3d projects that supports string, bool, float, and int.

    C# 11
  5. ashblue/unity-animator-helpers

    A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.

  6. ashblue/oyster-package-generator

    Oyster is a package generator for Unity Package Manager (UPM). It generates a best standards Unity package with automated deployments via CLI. Focus on coding your package instead of deployments, c…

    TypeScript 22

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