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Hi, I'm Rob and I like video games and what I like most about them is the technology that's driving them. Or, well, that's how it used to be. Today's video games are commonly powered by one of the market leading game engines with little custom technology built for the game at hand - and that's fine. But there's still people who want to do things themselves and understand all the nitty gritty details. I try to provide the tools for that.

Kha, Kinc and Krom are a family of programming toolkits which make it easy to implement games, game engines or even just general GPU based tools and creative coding projects in a portable way. Each of the toolkits focuses on a different programming language (Haxe, C/C++ and JavaScript) and all of them contain a shader-cross-compiler based on SPIRV-Cross and a modern GPU-API which maps OpenGL, Direct3D9/11/12, Vulkan, Metal and console specific APIs. It's all on GitHub at https://github.com/Kode

The most impressive projects powered by my tools are currently https://armory3d.org and https://rpgplayground.com with hopefully more to come.

Current sponsors 5

@AndreiRudenko
@luboslenco
Private Sponsor
@mundusnine
@tcdude

Past sponsors 14

@lewislepton
@jgraj
@cboiangiu
@juakob
@5Mixer
@bitstopper
@Linuxydable
@red-hara
Private Sponsor
@codescapade
@Moykul
@smallfx
@Jarrio
Private Sponsor

Featured work

  1. Kode/Kha

    Ultra-portable, high performance, open source multimedia framework.

  2. Kode/Kinc

    Modern low level game library and hardware abstraction.

  3. JavaScript 96
  4. Kode/KodeStudio

    Kode Studio http://kode.tech

    TypeScript 152
  5. Kode/krafix

    GLSL cross-compiler based on glslang and SPIRV-Cross

    C++ 140
  6. Kode/KodeGarden

    An online IDE for Kha, Kinc and Krom.

    JavaScript 35

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