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Make methods in GameObjectCreatorFromMetadata virtual #687

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jessicafalk opened this issue Jan 16, 2019 · 1 comment
Open

Make methods in GameObjectCreatorFromMetadata virtual #687

jessicafalk opened this issue Jan 16, 2019 · 1 comment
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A: game-object-creation Area: Gameobject creation feature module S: accepted Status: This issue has been accepted. T: enhancement Type: This is an improvement to an existing feature

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@jessicafalk
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jessicafalk commented Jan 16, 2019

Description

To allow developers to modify the default pipeline for creating and destroying linked game objects, we should make the add a filter method in the GameObjectCreatorFromMetadata and make it virtual. This allows you to add your own custom logic on top of it by inheriting from the class and overriding that one method.

@jamiebrynes7 jamiebrynes7 added S: accepted Status: This issue has been accepted. A: game-object-creation Area: Gameobject creation feature module T: enhancement Type: This is an improvement to an existing feature labels Jan 16, 2019
@jamiebrynes7 jamiebrynes7 added this to the Release 0.1.4 milestone Jan 16, 2019
@jamiebrynes7
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cc @filod you can follow this issue to track the FR 😄

@jamiebrynes7 jamiebrynes7 removed this from the Release 0.1.5 milestone Feb 4, 2019
jessicafalk pushed a commit that referenced this issue Nov 15, 2019
* Fixed shadow data being incorrectly reinitialized

* Delete qq

* PR feedback

* Fix compilation
jessicafalk pushed a commit that referenced this issue Nov 15, 2019
* Fixed shadow data being incorrectly reinitialized

* Delete qq

* PR feedback

* Fix compilation
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Labels
A: game-object-creation Area: Gameobject creation feature module S: accepted Status: This issue has been accepted. T: enhancement Type: This is an improvement to an existing feature
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