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ResetForAuthorityGainedSystem.cs
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ResetForAuthorityGainedSystem.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using Improbable.Gdk.Core;
using Unity.Entities;
using UnityEngine;
namespace Improbable.Gdk.TransformSynchronization
{
[DisableAutoCreation]
[UpdateBefore(typeof(DefaultUpdateLatestTransformSystem))]
[UpdateInGroup(typeof(SpatialOSUpdateGroup))]
public class ResetForAuthorityGainedSystem : ComponentSystem
{
private WorkerSystem worker;
private ComponentUpdateSystem updateSystem;
private ComponentType[] baseComponentTypes;
private ComponentType[] baseExcludeComponentTypes;
private EntityQuery transformQuery;
private readonly Dictionary<Type, Action> resetAuthorityActions = new Dictionary<Type, Action>();
protected override void OnCreate()
{
base.OnCreate();
worker = World.GetExistingSystem<WorkerSystem>();
updateSystem = World.GetExistingSystem<ComponentUpdateSystem>();
baseComponentTypes = new[]
{
ComponentType.ReadOnly<TransformInternal.Component>(),
ComponentType.ReadOnly<SpatialEntityId>(),
ComponentType.ReadWrite<TicksSinceLastTransformUpdate>(),
ComponentType.ReadWrite<BufferedTransform>(),
ComponentType.ReadOnly<TransformInternal.ComponentAuthority>()
};
baseExcludeComponentTypes = new[]
{
ComponentType.ReadOnly<NewlyAddedSpatialOSEntity>()
};
UpdateTransformQuery();
RegisterTransformSyncType(new RigidbodyTransformSync());
}
internal void RegisterTransformSyncType<T>(ITransformSync<T> impl)
where T : class
{
var componentQueryDesc = TransformUtils.ConstructEntityQueryDesc<T>(baseComponentTypes);
componentQueryDesc.None = baseExcludeComponentTypes;
var entityQuery = GetEntityQuery(componentQueryDesc);
entityQuery.SetFilter(TransformInternal.ComponentAuthority.Authoritative);
resetAuthorityActions.Add(typeof(T), () => Entities.With(entityQuery).ForEach(
(Entity entity,
DynamicBuffer<BufferedTransform> buffer,
ref TicksSinceLastTransformUpdate ticksSinceLastTransformUpdate,
ref TransformInternal.Component transformInternal,
ref SpatialEntityId spatialEntityId) =>
{
if (updateSystem
.GetAuthorityChangesReceived(spatialEntityId.EntityId, TransformInternal.ComponentId)
.Count == 0)
{
return;
}
var component = EntityManager.GetComponentObject<T>(entity);
impl.OnResetAuth(worker, entity, ref transformInternal, component);
buffer.Clear();
ticksSinceLastTransformUpdate = new TicksSinceLastTransformUpdate();
}));
UpdateTransformQuery();
}
private void UpdateTransformQuery()
{
var transformQueryDesc = TransformUtils.ConstructEntityQueryDesc<UnityEngine.Transform>(baseComponentTypes);
transformQueryDesc.None = resetAuthorityActions.Keys
.Select(ComponentType.ReadOnly)
.Concat(baseExcludeComponentTypes)
.ToArray();
transformQuery = GetEntityQuery(transformQueryDesc);
transformQuery.SetFilter(TransformInternal.ComponentAuthority.Authoritative);
}
protected override void OnUpdate()
{
ResetDataFromType();
ResetTransforms();
}
private void ResetDataFromType()
{
foreach (var resetAction in resetAuthorityActions)
{
resetAction.Value();
}
}
private void ResetTransforms()
{
Entities.With(transformQuery).ForEach((Entity entity,
DynamicBuffer<BufferedTransform> buffer,
ref TicksSinceLastTransformUpdate ticksSinceLastTransformUpdate,
ref TransformInternal.Component transformInternal,
ref SpatialEntityId spatialEntityId) =>
{
if (updateSystem
.GetAuthorityChangesReceived(spatialEntityId.EntityId, TransformInternal.ComponentId)
.Count == 0)
{
return;
}
var unityTransform = EntityManager.GetComponentObject<UnityEngine.Transform>(entity);
unityTransform.position = transformInternal.Location.ToUnityVector() + worker.Origin;
unityTransform.rotation = transformInternal.Rotation.ToUnityQuaternion();
buffer.Clear();
ticksSinceLastTransformUpdate = new TicksSinceLastTransformUpdate();
});
}
}
}