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TransformSynchronization.cs
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TransformSynchronization.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using Improbable.Gdk.Core;
using Improbable.Gdk.Subscriptions;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using Entity = Unity.Entities.Entity;
namespace Improbable.Gdk.TransformSynchronization
{
public class TransformSynchronization : MonoBehaviour
{
#pragma warning disable 649
[Require] private TransformInternalReader transformReader;
[Require] private Entity entity;
[Require] private World world;
#pragma warning restore 649
public List<TransformSynchronizationReceiveStrategy> ReceiveStrategies;
public List<TransformSynchronizationSendStrategy> SendStrategies;
public bool SetKinematicWhenNotAuthoritative = true;
private EntityManager entityManager;
private string workerType;
private bool initialised;
public uint TickNumber
{
get
{
if (!initialised || enabled == false)
{
return 0;
}
var manager = world.EntityManager;
if (transformReader.HasAuthority)
{
return manager.GetComponentData<TicksSinceLastTransformUpdate>(entity)
.NumberOfTicks + transformReader.Data.PhysicsTick;
}
return manager.GetComponentData<TransformToSet>(entity).ApproximateRemoteTick;
}
}
private void OnEnable()
{
if (ReceiveStrategies == null || ReceiveStrategies.Count == 0)
{
throw new InvalidOperationException($"{nameof(TransformSynchronization)} " +
$"on {gameObject.name} must be provided a transform receive strategy");
}
entityManager = world.EntityManager;
workerType = world.GetExistingSystem<WorkerSystem>().WorkerType;
StartCoroutine(DelayedApply());
}
private IEnumerator DelayedApply()
{
yield return null;
if (initialised)
{
yield break;
}
ApplyStrategies();
initialised = true;
}
private void OnDisable()
{
StopAllCoroutines();
RemoveStrategies();
entityManager = default;
workerType = null;
initialised = false;
}
private void ApplyStrategies()
{
using (var commandBuffer = new EntityCommandBuffer(Allocator.Temp))
{
if (SetKinematicWhenNotAuthoritative)
{
commandBuffer.AddComponent(entity, new ManageKinematicOnAuthorityChangeTag());
commandBuffer.AddComponent(entity, new KinematicStateWhenAuth());
}
ApplyReceiveStrategies(commandBuffer);
ApplySendStrategies(commandBuffer);
commandBuffer.Playback(entityManager);
}
}
private void RemoveStrategies()
{
using (var commandBuffer = new EntityCommandBuffer(Allocator.Temp))
{
if (SetKinematicWhenNotAuthoritative)
{
commandBuffer.RemoveComponent<ManageKinematicOnAuthorityChangeTag>(entity);
commandBuffer.RemoveComponent<KinematicStateWhenAuth>(entity);
}
RemoveReceiveStrategies(commandBuffer);
RemoveSendStrategies(commandBuffer);
commandBuffer.Playback(entityManager);
}
}
private void ApplyReceiveStrategies(EntityCommandBuffer commandBuffer)
{
AddCommonReceiveComponents(commandBuffer);
foreach (var strategy in ReceiveStrategies)
{
if (strategy.WorkerType != workerType)
{
continue;
}
strategy.Apply(entity, world, commandBuffer);
}
}
private void RemoveReceiveStrategies(EntityCommandBuffer commandBuffer)
{
RemoveCommonReceiveComponents(commandBuffer);
foreach (var strategy in ReceiveStrategies)
{
if (strategy.WorkerType != workerType)
{
continue;
}
strategy.Remove(entity, world, commandBuffer);
}
}
private void ApplySendStrategies(EntityCommandBuffer commandBuffer)
{
if (SendStrategies == null || SendStrategies.Count == 0)
{
return;
}
AddCommonSendComponents(commandBuffer);
foreach (var strategy in SendStrategies)
{
if (strategy.WorkerType != workerType)
{
continue;
}
strategy.Apply(entity, world, commandBuffer);
}
}
private void RemoveSendStrategies(EntityCommandBuffer commandBuffer)
{
if (SendStrategies == null || SendStrategies.Count == 0)
{
return;
}
RemoveCommonSendComponents(commandBuffer);
foreach (var strategy in SendStrategies)
{
if (strategy.WorkerType != workerType)
{
continue;
}
strategy.Remove(entity, world, commandBuffer);
}
}
private void AddCommonReceiveComponents(EntityCommandBuffer commandBuffer)
{
commandBuffer.AddComponent(entity, new SetTransformToGameObjectTag());
var transformComponent = transformReader.Data;
var defaultToSet = new TransformToSet
{
Position = transformComponent.Location.ToUnityVector() + world.GetExistingSystem<WorkerSystem>().Origin,
Velocity = transformComponent.Velocity.ToUnityVector(),
Orientation = transformComponent.Rotation.ToUnityQuaternion(),
ApproximateRemoteTick = 0
};
var previousTransform = new DeferredUpdateTransform
{
Transform = transformComponent
};
commandBuffer.AddComponent(entity, defaultToSet);
commandBuffer.AddComponent(entity, previousTransform);
commandBuffer.AddBuffer<BufferedTransform>(entity);
}
private void RemoveCommonReceiveComponents(EntityCommandBuffer commandBuffer)
{
commandBuffer.RemoveComponent<SetTransformToGameObjectTag>(entity);
commandBuffer.RemoveComponent<TransformToSet>(entity);
commandBuffer.RemoveComponent<DeferredUpdateTransform>(entity);
commandBuffer.RemoveComponent<BufferedTransform>(entity);
}
private void AddCommonSendComponents(EntityCommandBuffer commandBuffer)
{
commandBuffer.AddComponent(entity, new GetTransformFromGameObjectTag());
var transformComponent = transformReader.Data;
var defaultToSend = new TransformToSend
{
Position = transformComponent.Location.ToUnityVector() - world.GetExistingSystem<WorkerSystem>().Origin,
Velocity = transformComponent.Velocity.ToUnityVector(),
Orientation = transformComponent.Rotation.ToUnityQuaternion()
};
var ticksSinceLastUpdate = new TicksSinceLastTransformUpdate
{
NumberOfTicks = 0
};
var lastTransform = new LastTransformSentData
{
// could set this to the max time if we want to immediately send something
TimeSinceLastUpdate = 0.0f,
Transform = transformComponent
};
var position = entityManager.GetComponentData<Position.Component>(entity);
var lastPosition = new LastPositionSentData
{
// could set this to the max time if we want to immediately send something
TimeSinceLastUpdate = 0.0f,
Position = position
};
commandBuffer.AddComponent(entity, defaultToSend);
commandBuffer.AddComponent(entity, ticksSinceLastUpdate);
commandBuffer.AddComponent(entity, lastPosition);
commandBuffer.AddComponent(entity, lastTransform);
}
private void RemoveCommonSendComponents(EntityCommandBuffer commandBuffer)
{
commandBuffer.RemoveComponent<GetTransformFromGameObjectTag>(entity);
commandBuffer.RemoveComponent<TransformToSend>(entity);
commandBuffer.RemoveComponent<TicksSinceLastTransformUpdate>(entity);
commandBuffer.RemoveComponent<LastTransformSentData>(entity);
commandBuffer.RemoveComponent<LastPositionSentData>(entity);
}
}
}