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SubscriptionAggregate.cs
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SubscriptionAggregate.cs
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using System;
using System.Collections.Generic;
using UnityEngine.Assertions;
namespace Improbable.Gdk.Subscriptions
{
public class SubscriptionAggregate
{
private readonly ISubscription[] subscriptions;
private readonly Dictionary<Type, int> typesToSubscriptionIndexes = new Dictionary<Type, int>();
private ISubscriptionAvailabilityHandler availabilityHandler;
private int subscriptionsSatisfied;
private bool IsSatisfied => subscriptionsSatisfied == subscriptions.Length;
public SubscriptionAggregate(IReadOnlyList<Type> types, ISubscription[] subscriptions)
{
Assert.AreEqual(types.Count, subscriptions.Length);
this.subscriptions = subscriptions;
for (var i = 0; i < types.Count; i++)
{
typesToSubscriptionIndexes.Add(types[i], i);
subscriptions[i].SetAvailabilityHandler(Handler.Pool.Rent(this));
}
}
public void SetAvailabilityHandler(ISubscriptionAvailabilityHandler handler)
{
availabilityHandler = handler;
if (IsSatisfied)
{
availabilityHandler?.OnAvailable();
}
}
public ISubscriptionAvailabilityHandler GetAvailabilityHandler()
{
return availabilityHandler;
}
public T GetValue<T>()
{
if (!IsSatisfied)
{
throw new InvalidOperationException("Subscriptions not all satisfied");
}
var subscriptionIndex = GetTypeIndex(typeof(T));
var subscription = (Subscription<T>) subscriptions[subscriptionIndex];
return subscription.Value;
}
public object GetErasedValue(Type type)
{
if (!IsSatisfied)
{
throw new InvalidOperationException("Subscriptions not all satisfied");
}
var subscriptionIndex = GetTypeIndex(type);
return subscriptions[subscriptionIndex].GetErasedValue();
}
private int GetTypeIndex(Type type)
{
if (!typesToSubscriptionIndexes.TryGetValue(type, out var subscriptionIndex))
{
throw new InvalidOperationException("No subscription with that type");
}
return subscriptionIndex;
}
public void Cancel()
{
foreach (var sub in subscriptions)
{
Handler.Pool.Return((Handler) sub.GetAvailabilityHandler());
sub.Cancel();
}
}
private void HandleSubscriptionUnavailable()
{
if (IsSatisfied)
{
foreach (var sub in subscriptions)
{
sub.ResetValue();
}
availabilityHandler?.OnUnavailable();
}
--subscriptionsSatisfied;
}
private void HandleSubscriptionAvailable()
{
++subscriptionsSatisfied;
if (IsSatisfied)
{
availabilityHandler?.OnAvailable();
}
}
private class Handler : ISubscriptionAvailabilityHandler
{
private SubscriptionAggregate aggregate;
public void OnAvailable()
{
aggregate?.HandleSubscriptionAvailable();
}
public void OnUnavailable()
{
aggregate?.HandleSubscriptionUnavailable();
}
public static class Pool
{
private static readonly Stack<Handler> HandlerPool = new Stack<Handler>();
public static Handler Rent(SubscriptionAggregate aggregate)
{
var handler = HandlerPool.Count == 0
? new Handler()
: HandlerPool.Pop();
handler.aggregate = aggregate;
return handler;
}
// todo the disposal pattern for this is currently awful and needs to be improved
public static void Return(Handler handler)
{
// todo this should be bounded
handler.aggregate = null;
HandlerPool.Push(handler);
}
}
}
}
}