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EntityGameObjectLinker.cs
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EntityGameObjectLinker.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using Improbable.Gdk.Core;
using Unity.Entities;
using UnityEngine;
namespace Improbable.Gdk.Subscriptions
{
public class EntityGameObjectLinker
{
private readonly WorkerSystem workerSystem;
private readonly SubscriptionSystem subscriptionSystem;
private readonly RequireLifecycleSystem lifecycleSystem;
private readonly EntityManager entityManager;
private readonly World world;
internal readonly Dictionary<EntityId, List<GameObject>> EntityIdToGameObjects =
new Dictionary<EntityId, List<GameObject>>();
private readonly Dictionary<GameObject, List<RequiredSubscriptionsInjector>> gameObjectToInjectors =
new Dictionary<GameObject, List<RequiredSubscriptionsInjector>>();
private readonly Dictionary<GameObject, List<ComponentType>> gameObjectToComponentsAdded =
new Dictionary<GameObject, List<ComponentType>>();
private readonly ViewCommandBuffer viewCommandBuffer;
public EntityGameObjectLinker(World world)
{
this.world = world;
entityManager = world.EntityManager;
workerSystem = world.GetExistingSystem<WorkerSystem>();
lifecycleSystem = world.GetExistingSystem<RequireLifecycleSystem>();
viewCommandBuffer = new ViewCommandBuffer(entityManager, workerSystem.LogDispatcher);
workerSystem = world.GetExistingSystem<WorkerSystem>();
if (workerSystem == null)
{
throw new ArgumentException(
$"Can not create {nameof(EntityGameObjectLinker)}. {world.Name} does not contain a {nameof(workerSystem)}");
}
subscriptionSystem = world.GetExistingSystem<SubscriptionSystem>();
if (subscriptionSystem == null)
{
throw new ArgumentException(
$"Can not create {nameof(EntityGameObjectLinker)}. {world.Name} does not contain a {nameof(SubscriptionSystem)}");
}
}
public void LinkGameObjectToSpatialOSEntity(EntityId entityId, GameObject gameObject,
params Type[] componentTypesToAdd)
{
var linkedComponent = gameObject.GetComponent<LinkedEntityComponent>();
if (linkedComponent == null)
{
linkedComponent = gameObject.AddComponent<LinkedEntityComponent>();
}
else if (linkedComponent.IsValid)
{
throw new InvalidOperationException(
$"GameObject is already linked to the entity with ID {linkedComponent.EntityId}");
}
if (!EntityIdToGameObjects.TryGetValue(entityId, out var linkedGameObjects))
{
linkedGameObjects = new List<GameObject>();
EntityIdToGameObjects.Add(entityId, linkedGameObjects);
}
linkedGameObjects.Add(gameObject);
linkedComponent.IsValid = true;
linkedComponent.EntityId = entityId;
linkedComponent.World = world;
linkedComponent.Worker = workerSystem;
linkedComponent.Linker = this;
var injectors = new List<RequiredSubscriptionsInjector>();
foreach (var component in gameObject.GetComponents<MonoBehaviour>())
{
if (component == null)
{
// todo consider - could also tell the user that they have a bad ref here
continue;
}
var type = component.GetType();
var isSpatialMonobehaviour = RequiredSubscriptionsDatabase.HasWorkerTypeRequirement(type) || RequiredSubscriptionsDatabase.HasRequiredSubscriptions(type);
// Note that `WorkerTypeMatchesRequirements` returns true if there is no worker type requirement.
if (isSpatialMonobehaviour && RequiredSubscriptionsDatabase.WorkerTypeMatchesRequirements(workerSystem.WorkerType, type))
{
// todo this should possibly happen when the command buffer is flushed too
injectors.Add(new RequiredSubscriptionsInjector(component, entityId, subscriptionSystem,
() => lifecycleSystem.EnableMonoBehaviour(component),
() => lifecycleSystem.DisableMonoBehaviour(component)));
}
}
gameObjectToInjectors.Add(gameObject, injectors);
if (entityId.IsValid())
{
AddComponentsToEntity(entityId, gameObject, componentTypesToAdd);
}
}
public void UnlinkGameObjectFromEntity(EntityId entityId, GameObject gameObject)
{
if (gameObject == null)
{
throw new ArgumentException($"Can not unlink null GameObject from entity {entityId}");
}
if (!EntityIdToGameObjects.TryGetValue(entityId, out var gameObjectSet) ||
!gameObjectSet.Contains(gameObject))
{
throw new ArgumentException(
$"Can not unlink GameObject {gameObject.name} from entity {entityId}. Not previously linked.");
}
var injectors = gameObjectToInjectors[gameObject];
if (entityId.IsValid() && workerSystem.TryGetEntity(entityId, out var entity))
{
foreach (var componentType in gameObjectToComponentsAdded[gameObject])
{
entityManager.RemoveComponent(entity, componentType);
}
}
gameObjectToComponentsAdded.Remove(gameObject);
var linkComponent = gameObject.GetComponent<LinkedEntityComponent>();
if (linkComponent != null)
{
linkComponent.IsValid = false;
linkComponent.EntityId = new EntityId(id: 0);
linkComponent.World = null;
linkComponent.Worker = null;
linkComponent.Linker = null;
}
foreach (var injector in injectors)
{
injector.CancelSubscriptions();
}
gameObjectToInjectors.Remove(gameObject);
gameObjectSet.Remove(gameObject);
if (gameObjectSet.Count == 0)
{
EntityIdToGameObjects.Remove(entityId);
}
}
public void UnlinkAllGameObjects()
{
var ids = EntityIdToGameObjects.Keys.ToArray();
foreach (var id in ids)
{
UnlinkAllGameObjectsFromEntityId(id);
}
}
public void UnlinkAllGameObjectsFromEntityId(EntityId entityId)
{
if (!EntityIdToGameObjects.TryGetValue(entityId, out var gameObjectSet))
{
return;
}
workerSystem.TryGetEntity(entityId, out var entity);
while (gameObjectSet.Count > 0)
{
UnlinkGameObjectFromEntity(entityId, gameObjectSet[gameObjectSet.Count - 1]);
}
}
public void FlushCommandBuffer()
{
viewCommandBuffer.FlushBuffer();
}
private void AddComponentsToEntity(EntityId entityId, GameObject gameObject,
params Type[] componentTypesToAdd)
{
if (!workerSystem.TryGetEntity(entityId, out var entity))
{
throw new ArgumentException(
$"Can not add GameObject components to entity {entityId}. Entity not in view");
}
var componentTypes = new List<ComponentType>(componentTypesToAdd.Length);
gameObjectToComponentsAdded.Add(gameObject, componentTypes);
foreach (var type in componentTypesToAdd)
{
if (!type.IsSubclassOf(typeof(Component)))
{
throw new InvalidOperationException(
$"Can not add {type.Name} to an ECS Entity. Linked components must be derived from Component or MonoBehaviour");
}
var c = gameObject.GetComponent(type);
if (c != null)
{
var componentType = new ComponentType(type);
componentTypes.Add(componentType);
viewCommandBuffer.AddComponent(entity, componentType, c);
}
}
}
}
}