Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiple SLP Server support on client #146

Open
mathias-tavernier-roux opened this issue Dec 1, 2022 · 0 comments
Open

Multiple SLP Server support on client #146

mathias-tavernier-roux opened this issue Dec 1, 2022 · 0 comments

Comments

@mathias-tavernier-roux
Copy link

Hello and thank you for all the work you have done with Lan Play, I would like to know if it would be possible to add the possibility to use several servers at the same time on a single client

currently Lan Play only allows to connect to one server (giving us access to one list of players)

by supporting the connection to several servers simultaneously it would be possible to do two things

  • allow two players with at least one active server in common to connect together

  • allow to have redundancy (guarantee that a path exists) and to optimize the connection (find the fastest path/server to communicate with another user on the network)

if we can send a packet to a server that relays it, I deduce that we can send the same packet to several servers by

  • duplicating the packets intercepted by pcap when sending
  • sending the first copy received by the Lan Play client to the console
  • deleting the other copies because they are useless since the packet has already reached its destination

thanks in advance for the answer

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant