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Implement Gigantamax properly #406

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scheibo opened this issue Jul 30, 2020 · 1 comment · May be fixed by #408
Open
5 tasks

Implement Gigantamax properly #406

scheibo opened this issue Jul 30, 2020 · 1 comment · May be fixed by #408
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@scheibo
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scheibo commented Jul 30, 2020

Gigantamax formes and moves should not be included in the data files (they are not in the game data files, they are not formes/moves by that definition). PS has begun doing some work here, the most obvious being marking the 'formes'/'moves' as Nonstandard and adding Gigantamax: Yes to the importable. The following is all required:

The main question is around moves - how should the Gmax version of a move be handled? This should probably block on PS implementing the Gmax data as a field on the base move.

@KrisXV KrisXV linked a pull request Sep 9, 2020 that will close this issue
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