/
SDLInteractionMode.m
56 lines (45 loc) 路 1.45 KB
/
SDLInteractionMode.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
// SDLInteractionMode.m
//
#import "SDLInteractionMode.h"
SDLInteractionMode *SDLInteractionMode_MANUAL_ONLY = nil;
SDLInteractionMode *SDLInteractionMode_VR_ONLY = nil;
SDLInteractionMode *SDLInteractionMode_BOTH = nil;
NSArray *SDLInteractionMode_values = nil;
@implementation SDLInteractionMode
+ (SDLInteractionMode *)valueOf:(NSString *)value {
for (SDLInteractionMode *item in SDLInteractionMode.values) {
if ([item.value isEqualToString:value]) {
return item;
}
}
return nil;
}
+ (NSArray *)values {
if (SDLInteractionMode_values == nil) {
SDLInteractionMode_values = @[
SDLInteractionMode.MANUAL_ONLY,
SDLInteractionMode.VR_ONLY,
SDLInteractionMode.BOTH,
];
}
return SDLInteractionMode_values;
}
+ (SDLInteractionMode *)MANUAL_ONLY {
if (SDLInteractionMode_MANUAL_ONLY == nil) {
SDLInteractionMode_MANUAL_ONLY = [[SDLInteractionMode alloc] initWithValue:@"MANUAL_ONLY"];
}
return SDLInteractionMode_MANUAL_ONLY;
}
+ (SDLInteractionMode *)VR_ONLY {
if (SDLInteractionMode_VR_ONLY == nil) {
SDLInteractionMode_VR_ONLY = [[SDLInteractionMode alloc] initWithValue:@"VR_ONLY"];
}
return SDLInteractionMode_VR_ONLY;
}
+ (SDLInteractionMode *)BOTH {
if (SDLInteractionMode_BOTH == nil) {
SDLInteractionMode_BOTH = [[SDLInteractionMode alloc] initWithValue:@"BOTH"];
}
return SDLInteractionMode_BOTH;
}
@end