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Inconsistent analog speed #378
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This does indeed need to be fixed, but I believe it's actually the opposite. In simple64, the diagonal directions are too fast, and left/right/up/down are correct. I'll look into correcting it |
Well, actually, the cardinal directions are too slow. Just yesterday, I tested the stick on a different emulator, RMG Portable, where I set analog sensitivity to 175%, and saw Mario to move forward at full speed. Back in Getter Love!!, I was able to move the map cursor at a comfortable speed, and was able to move at full speed during a minigame. I just woke up right now, so I will create a new video later to demonstrate such differences if you need me to. |
Well, here it is. I've just recorded a comparison in SM64 on RMG Portable. https://www.youtube.com/watch?v=4Q8DNaSIzWk Notice how much faster he moves when I set analog sensitivity back to 175% from 100%. I think implementing a higher AS cap like that might solve the problem here. |
Yeah but this isn't an RMG emulator, there are ROMs to test controller behavior, for instance: https://github.com/sanni/controllertest/tree/master/N64-Port I'll use that to try and get the behaviour closer to a real N64, but I'm not trying to mimic the behaviour of RMG |
Well, as long as I got my point across. Good luck. |
By the way, is this using a controller, or the keyboard? If controller, which controller? |
Using a standard Nintendo controller. Is there any information I should look up about it? |
Can you run the attached test ROM and post a screenshot of the results for your controller? There is a test in that ROM where it has you move the controller in each direction and then shows the results, it's this test: |
Right now, it is not feasible. Just the other day, I learned through Microsoft tech support that my computer had been deeply infected, and I would assume that from all those emulators I had downloaded to test my game on. My brother will be here next month, and I will be more than happy to fill him in on things and get his help developing a safe approach to this. |
Sorry to move the goalposts on you like this, but my brother had just come down with coronavirus, and has postponed his visit for the middle of September. Currently, I am planning to buy an extra computer, once I receive my broken one back all fixed up. I do not wish to do that earlier, because if he were to find out, he might misinterpret me to have given up on him prematurely, and write off the one I had just mailed back to him. (I had also attempted to take care of this at my library not too long ago, but due to certain complications, I was not able to access this thread through the email link I've been using.) |
I have noticed that whenever I'm using the analog stick, whatever or whoever I am controlling moves at its proper speed when I hold it diagonally, but slower when I hold it vertically or horizontally.
To verify that something was wrong, I tested it in the beginning of Super Mario 64, and noticed that even when I have Deadzone and Analog Sensitivity set to 0% and 120% respectively, Mario moves much faster when I hold the stick diagonally than straight.
https://www.youtube.com/watch?v=UMcyW5QCjvM
For my target game, Getter Love!! Panda Love Unit, I went on to settle for the speed I had the analog on, but then found myself unable to move as quickly during minigames as when I used to play my hard copy.
Might be subtle, but notice how much slower my character (red) moves in some directions than the others.
https://youtu.be/0Wv71AFvr7k
Using:
Windows 10
Version 22H2
GPU: AMD Radeon Vega 8 Graphics
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