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Here's my case: I plan to make a simple game using ImGUI. Since I'm very, very new to OpenGL, this library did catch my eye as a good, more understandable way to handle my simple 2D rendering needs.
I'm still researching theoretically (e.g., I didn't clone the code yet), and I cannot find a way to load an image using a memory buffer. Instead, it requires just a filename (which, under iOS/Android, may cause an issue).
Is there a way to modify/extend the lib to supply it with a memory buffer (where a PNG file's contents lie)? I couldn't find the IMG_Load source...
I really appreciate any help you can provide.
The text was updated successfully, but these errors were encountered:
Hi everyone!
Here's my case: I plan to make a simple game using ImGUI. Since I'm very, very new to OpenGL, this library did catch my eye as a good, more understandable way to handle my simple 2D rendering needs.
I'm still researching theoretically (e.g., I didn't clone the code yet), and I cannot find a way to load an image using a memory buffer. Instead, it requires just a filename (which, under iOS/Android, may cause an issue).
Is there a way to modify/extend the lib to supply it with a memory buffer (where a PNG file's contents lie)? I couldn't find the IMG_Load source...
I really appreciate any help you can provide.
The text was updated successfully, but these errors were encountered: