/
preload_system.js
43 lines (38 loc) · 1.33 KB
/
preload_system.js
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var preloadSystemFactory = function() {
var my = {};
my.assets = [];
var handleFileLoad = function(event) {
if (event.item.type === "image")
my.assets[event.item.id] = event.result;
else if (event.item.type === "javascript")
document.body.appendChild(event.result);
};
var handleComplete = function() {
console.log(my.assets);
my.onComplete();
};
// Preloads the resources that are used for the game
var load = function(onComplete) {
my.onComplete = onComplete;
var manifest = [
{ src: "src/images/tile.png", id: "background" },
{ src: "src/images/bindings.png", id: "bindings" },
];
// This means we will use tag loading instead
// We need this so we get a debuggable file
// heirarchy in the browser
var useXhr = false;
// Create an loader with handlers
var loader = new createjs.LoadQueue(false);
loader.addEventListener("fileload", function(ev) {
return handleFileLoad.call(my, ev);
});
loader.addEventListener("complete", function(ev) {
return handleComplete.call(my, ev);
});
// Pass the manifest to the image loader
loader.loadManifest(manifest);
};
my.load = load;
return my;
};