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doom_evaluation.py
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doom_evaluation.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Wed Mar 14 14:31:17 2018
@author: edward
"""
if __name__ == '__main__': # changes backend for animation tests
import matplotlib
matplotlib.use("Agg")
import numpy as np
from collections import deque
from moviepy.editor import ImageSequenceClip
from environments import DoomEnvironment
import torch
from torch import Tensor
from torch.autograd import Variable
from arguments import parse_game_args
from multi_env import MultiEnvs
from models import CNNPolicy
import matplotlib.pyplot as plt
class BaseAgent(object):
def __init__(self, model, params):
self.model = model
self.cuda = params.cuda
self.gradients = None
self.step = 0
# self.update_relus()
if params.num_stack > 1:
self.exp_size = params.num_stack
self.short_term_memory = deque()
self.state = Variable(torch.zeros(1, model.state_size), volatile=True)
self.mask = Variable(Tensor([1.0]), volatile=True)
print(self.mask)
if params.cuda:
self.state = self.state.cuda()
self.mask = self.mask.cuda()
def get_action(self, observation, epsilon=0.0):
if hasattr(self, 'short_term_memory'):
observation = self._prepare_observation(observation)
observation = Variable(torch.from_numpy(observation), volatile=True).unsqueeze(0)
if self.cuda:
print('la>')
observation = observation.cuda()
_, action, _, self.state = self.model.act(observation, self.state, self.mask, deterministic=True)
return action.cpu().data.numpy()[0, 0]
def get_action_value_and_probs(self, observation, epsilon=0.0):
if hasattr(self, 'short_term_memory'):
observation = self._prepare_observation(observation)
observation = Variable(torch.from_numpy(observation).unsqueeze(0), requires_grad=True)
if self.cuda:
observation = observation.cuda()
value, action, probs, self.state, x = self.model.get_action_value_and_probs(observation, self.state, self.mask, [], deterministic=True)
self.model.zero_grad()
te = probs.cpu().data.numpy()
one_hot_output = torch.cuda.FloatTensor(1, x.size()[-1]).zero_()
one_hot_output[0][te.argmax()] = 1
probs = Variable(probs.data, requires_grad=True)
x.backward(gradient=one_hot_output)
x.detach_()
grads = observation.grad.data.clamp(min=0)
grads.squeeze_()
grads.transpose_(0, 1)
grads.transpose_(1, 2)
grads = np.amax(grads.cpu().numpy(), axis=2)
grads -= grads.min()
grads /= grads.max()
grads *= 254
grads = grads.astype(np.int8)
return action.cpu().data.numpy()[0, 0], value.cpu().data.numpy(), probs.cpu().data.numpy(), grads
def get_action_value_and_probs_zeroes(self, observation, mask2, epsilon=0.0):
if hasattr(self, 'short_term_memory'):
observation = self._prepare_observation(observation)
observation = Variable(torch.from_numpy(observation).unsqueeze(0), requires_grad=True)
if self.cuda:
observation = observation.cuda()
value, action, probs, self.state, x = self.model.get_action_value_and_probs(observation, self.state, self.mask, mask2, deterministic=True)
self.model.zero_grad()
# te = probs.cpu().data.numpy()
# one_hot_output = torch.cuda.FloatTensor(1, x.size()[-1]).zero_()
# one_hot_output[0][te.argmax()] = 1
# probs = Variable(probs.data, requires_grad=True)
x.backward(gradient=x)
x.detach_()
grads = observation.grad.data.clamp(min=0)
grads.squeeze_()
grads.transpose_(0, 1)
grads.transpose_(1, 2)
grads = np.amax(grads.cpu().numpy(), axis=2)
grads -= grads.min()
grads /= grads.max()
grads *= 254
grads = grads.astype(np.int8)
return action.cpu().data.numpy()[0, 0], value.cpu().data.numpy(), probs.cpu().data.numpy(), grads
def reset(self):
"""
reset the models hidden layer when starting a new rollout
"""
if hasattr(self, 'short_term_memory'):
self.short_term_memory = deque()
self.state = Variable(torch.zeros(1, self.model.state_size), volatile=True)
if self.cuda:
self.state = self.state.cuda()
self.step = 0
def _prepare_observation(self, observation):
"""
As the network expects an input of n frames, we must store a small
short term memory of frames. At input this is completely empty so
I pad with the first observations 4 times
"""
if len(self.short_term_memory) == 0:
for _ in range(self.exp_size):
self.short_term_memory.append(observation)
self.short_term_memory.popleft()
self.short_term_memory.append(observation)
return np.vstack(self.short_term_memory)
def get_step(self):
return self.step
def eval_model(model, params, logger, step, train_iters, num_games):
env = DoomEnvironment(params)
agent = BaseAgent(model, params)
eval_agent(agent, env, logger, params, step, train_iters, num_games)
def eval_agent(agent, env, logger, params, step, train_iters, num_games=10):
"""
Evaluates an agents performance in an environment Two metrics are
computed: number of games suceeded and average total reward.
"""
# TODO: Back up the enviroment so the agent can start where it left off
best_obs = None
worst_obs = None
best_reward = -10000
worst_reward = 100000
accumulated_rewards = 0.0
reward_list = []
time_list = []
for game in range(num_games):
env.reset()
agent.reset()
k = 0
rewards = []
obss = []
while not env.is_episode_finished():
obs = env.get_observation()
action = agent.get_action(obs, epsilon=0.0)
reward = env.make_action(action)
rewards.append(reward)
if not params.norm_obs:
obs = obs * (1.0 / 255.0)
obss.append(obs)
k += 1
time_list.append(k)
reward_list.append(env.get_total_reward())
if env.get_total_reward() > best_reward:
best_obs = obss
best_reward = env.get_total_reward()
if env.get_total_reward() < worst_reward:
worst_obs = obss
worst_reward = env.get_total_reward()
accumulated_rewards += env.get_total_reward()
write_movie(params, logger, best_obs, step, best_reward)
write_movie(params, logger, worst_obs, step + 1, worst_reward)
logger.write('Step: {:0004}, Iter: {:000000008} Eval mean reward: {:0003.3f}'.format(step, train_iters, accumulated_rewards / num_games))
logger.write('Step: {:0004}, Game rewards: {}, Game times: {}'.format(step, reward_list, time_list))
def write_movie(params, logger, observations, step, score):
observations = [o.transpose(1, 2, 0) * 255.0 for o in observations]
clip = ImageSequenceClip(observations, fps=int(30 / params.frame_skip))
output_dir = logger.get_eval_output()
clip.write_videofile('{}eval{:0004}_{:00005.0f}.mp4'.format(output_dir, step, score * 100))
if __name__ == '__main__':
# Test to improve movie with action probs, values etc
params = parse_game_args()
params.norm_obs = False
params.recurrent_policy = True
envs = MultiEnvs(params.simulator, 1, 1, params)
obs_shape = envs.obs_shape
obs_shape = (obs_shape[0] * params.num_stack, *obs_shape[1:])
model = CNNPolicy(obs_shape[0], envs.num_actions, params.recurrent_policy, obs_shape)
env = DoomEnvironment(params)
agent = BaseAgent(model, params)
env.reset()
agent.reset()
rewards = []
obss = []
actions = []
action_probss = []
values = []
while not env.is_episode_finished():
obs = env.get_observation()
# action = agent.get_action(obs, epsilon=0.0)
action, value, action_probs = agent.get_action_value_and_probs(obs, epsilon=0.0)
# print(action)
reward = env.make_action(action)
rewards.append(reward)
obss.append(obs)
actions.append(actions)
action_probss.append(action_probs)
values.append(value)
value_queue = deque()
reward_queue = deque()
for i in range(64):
value_queue.append(0.0)
reward_queue.append(0.0)
import matplotlib.animation as manimation
FFMpegWriter = manimation.writers['ffmpeg']
metadata = dict(title='Movie Test', artist='Edward Beeching',
comment='First movie with data')
writer = FFMpegWriter(fps=7.5, metadata=metadata)
# plt.style.use('seaborn-paper')
fig = plt.figure(figsize=(16, 9))
ax1 = plt.subplot2grid((6, 6), (0, 0), colspan=6, rowspan=4)
ax2 = plt.subplot2grid((6, 6), (4, 3), colspan=3, rowspan=2)
ax3 = plt.subplot2grid((6, 6), (4, 0), colspan=3, rowspan=1)
ax4 = plt.subplot2grid((6, 6), (5, 0), colspan=3, rowspan=1)
# World plot
im = ax1.imshow(obs.transpose(1, 2, 0) / 255.0)
ax1.axis('off')
# Action plot
bar_object = ax2.bar('L, R, F, B, L + F, L + B, R + F, R + B'.split(','), action_probs.tolist()[0])
ax2.set_title('Action Probabilities', position=(0.5, 0.85))
# plt.title('Action probabilities')
# ax2.axis('on')
ax2.set_ylim([-0.01, 1.01])
# values
values_ob, = ax3.plot(value_queue)
ax3.set_title('State Values', position=(0.1, 0.05))
ax3.set_ylim([np.min(np.stack(values)) - 0.2, np.max(np.stack(values)) + 0.2])
ax3.get_xaxis().set_visible(False)
# plt.title('State values')
rewards_ob, = ax4.plot(reward_queue)
ax4.set_title('Rewards', position=(0.07, 0.05))
# plt.title('Reward values')
ax4.set_ylim([-0.01, 1.0])
fig.tight_layout()
print('writing')
with writer.saving(fig, "writer_test.mp4", 100):
for observation, action_probs, value, reward in zip(obss, action_probss, values, rewards):
im.set_array(observation.transpose(1, 2, 0) / 255.0)
for b, v in zip(bar_object, action_probs.tolist()[0]):
b.set_height(v)
value_queue.popleft()
value_queue.append(value[0, 0])
reward_queue.popleft()
reward_queue.append(reward)
values_ob.set_ydata(value_queue)
rewards_ob.set_ydata(reward_queue)
writer.grab_frame()