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[REQ] Limit of players on the team without using the JSON file #117

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crashzk opened this issue Mar 15, 2024 · 3 comments
Open

[REQ] Limit of players on the team without using the JSON file #117

crashzk opened this issue Mar 15, 2024 · 3 comments

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@crashzk
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crashzk commented Mar 15, 2024

Currently we can control the player limit on the team using the JSON file: https://shobhit-pathak.github.io/MatchZy/match_setup/

However, for those who do not use this system, just the .ready command to start the PUG, going live does not have a limit of players per team.

Example, my server has 12 slots, but 10 players on the server and everyone types .ready the PUG starts, it goes LIVE.

However, if players enter the server, they are not blocked from SPEC until a player who is on the teams disconnects. It would be interesting to have some cvar to control this limit of players on the team during LIVE and only allow SPEC to enter the teams if someone on the team disconnects, in this case someone abandons the match.

WarMod [BFG] plugin for CSGO had a feature like this, I believe it can help.

https://github.com/Versatile-BFG/Warmod_BFG/blob/4121c877fc8c9755ba1d46585d4a88e874f75703/scripting/warmod.sp#L527-L529

@crashzk
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crashzk commented Apr 5, 2024

Any news about this feature? Can it be implemented?

@crashzk
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crashzk commented Apr 28, 2024

@shobhit-pathak any news on this? Can we expect something like this?

Some kind of player limit control for teams would really be perfect. From what I've seen, it's currently only available for GET5, but I don't use it.

@shobhit-pathak
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Hey!

Apologies for delayed reply, I'll be doing some research on this feature, though locking teams in pugs is something we can do via a convar. I'll be checking on it soon.

Thanks!

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