#TODO
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primitives
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scrolling screen
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tile based events (enter village, move to next screen etc.)
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object collision
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console interaction
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transition effects between screens
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screen system
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globe
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overworld
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in level
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in building
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in chest/item
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inventory screen
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procedural genration
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continents
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quests
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companions
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levelling
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gain hp/mp (more hp if attacking, more sp if casting, so two xp stacks in essence)
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gain spells
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items
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food
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healing potions
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story system
- markovian generated goodness "I lost my [x] in [y] can you help me? I heard [z] knows where [y] is located"