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Game Principle: simple controls, mucho possibilities #4

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sevenuz opened this issue Nov 20, 2020 · 6 comments
Open

Game Principle: simple controls, mucho possibilities #4

sevenuz opened this issue Nov 20, 2020 · 6 comments
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@sevenuz
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sevenuz commented Nov 20, 2020

Moin,
let's discuss here what is possible in our game, what's not. All ideas are welcome and can be discussed :)

@sevenuz sevenuz added help wanted help of developers discussion discuss the given topic labels Nov 20, 2020
@sevenuz
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sevenuz commented Nov 20, 2020

I would imagine a Fight system like Magicka but for melee combat, offering mucho possibilities ;) may be also based on elements or on items you can pick up...

@sevenuz sevenuz changed the title Game Principle: simple controls, mucho posibilities Game Principle: simple controls, mucho possibilities Nov 20, 2020
@sevenuz
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sevenuz commented Nov 20, 2020

Gliding: by changing the angle and the drag of players, reducing or increasing fall speed, also to dash down.

@sevenuz
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sevenuz commented Nov 20, 2020

  • items are elements (fire, air, water, earth) and weapons
  • spawn items in map (e.g. up to 12)
  • player can pick up to 3 items at the same time (element combinations 4^3=64)
  • items have usage counter
  • player has movement keys, items slot keys and action key
  • player can select multiple items at the same time to combine elements together or with weapon
  • melee combat system with action key and weapon items
  • if item slot is free, another attack movement is useable instead

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sevenuz commented Jan 22, 2021

Color-spectrum for teaming #7

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sevenuz commented Jan 22, 2021

Scenery gets game mode (sets game mode extension for all player)

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sevenuz commented Jan 22, 2021

Game Modes:

  • quest mode (player are receiving quests which also can be with a partner)
  • meele mode (normal smash bros battle)
  • something which needs talking while playing ? :D

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