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sensibility.cpn
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sensibility.cpn
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<?xml version="1.0" encoding="iso-8859-1"?>
<workspaceElements>
<generator tool="CPN Tools"
version="2.3.12"
format="6"/>
<cpnet>
<globbox>
<block id="ID1001">
<id>Standard declarations</id>
<color id="ID1002">
<id>UNIT</id>
<unit/>
<layout>colset UNIT = unit;
</layout>
</color>
<color id="ID1003">
<id>INT</id>
<int/>
</color>
<color id="ID1004">
<id>INT_LIST</id>
<list>
<id>INT</id>
</list>
<layout>colset INT_LIST = list INT;
</layout>
</color>
<color id="ID1005">
<id>BOOL</id>
<bool/>
</color>
<color id="ID1006">
<id>STRING</id>
<string/>
</color>
<var id="ID1007">
<type>
<id>INT</id>
</type>
<id>i</id>
<layout>var i : INT;</layout>
</var>
</block>
<block id="ID1008">
<id>Node Functions</id>
<color id="ID1009">
<id>NODE_TYPE</id>
<enum>
<id>ALL</id>
<id>BS</id>
<id>NODE</id>
<id>CH</id>
</enum>
<layout>colset NODE_TYPE = with
ALL | BS | NODE | CH;
</layout>
</color>
<color id="ID1010">
<id>MOTE</id>
<record>
<recordfield>
<id>id</id>
<id>INT</id>
</recordfield>
<recordfield>
<id>nodeType</id>
<id>NODE_TYPE</id>
</recordfield>
<recordfield>
<id>range</id>
<id>INT</id>
</recordfield>
<recordfield>
<id>X</id>
<id>INT</id>
</recordfield>
<recordfield>
<id>Y</id>
<id>INT</id>
</recordfield>
<recordfield>
<id>isDead</id>
<id>BOOL</id>
</recordfield>
<recordfield>
<id>chId</id>
<id>INT</id>
</recordfield>
</record>
<layout>colset MOTE = record
id : INT
* nodeType : NODE_TYPE
* range : INT
* X : INT
* Y : INT
* isDead : BOOL
* chId : INT;
</layout>
</color>
<color id="ID1011">
<id>MOTE_LIST</id>
<list>
<id>MOTE</id>
</list>
<layout>colset MOTE_LIST = list MOTE;
</layout>
</color>
<globref id="ID1012">
<id>nodeList</id>
<ml>nil : MOTE list</ml>
<layout>globref nodeList = nil : MOTE list;</layout>
</globref>
<ml id="ID1013">fun newNode( id : INT ) =
(
{
id = id ,
nodeType = NODE ,
range = 200,
X = 0 ,
Y = 0
}
);
<layout>fun newNode( id : INT ) =
(
{
id = id ,
nodeType = NODE ,
range = 200,
X = 0 ,
Y = 0
}
);</layout>
</ml>
<ml id="ID1014">fun getNode( i : INT ) =
(
List.nth ( !nodeList , i - 1 )
);
<layout>fun getNode( i : INT ) =
(
List.nth ( !nodeList , i - 1 )
);</layout>
</ml>
<ml id="ID1015">fun addNode( n : MOTE ) =
(
nodeList := ins (!nodeList) n
);
<layout>fun addNode( n : MOTE ) =
(
nodeList := ins (!nodeList) n
);</layout>
</ml>
<ml id="ID1016">fun updateNode_( i : INT , n : MOTE ) =
let
val nOLD = getNode ( i );
val hasNext = i < length (!nodeList);
in
if ( i = #id n andalso hasNext ) then
n :: updateNode_( i + 1 , n )
else if( i = #id n ) then
[ n ]
else if ( hasNext ) then
nOLD :: updateNode_( i + 1 , n )
else
[ nOLD ]
end;
<layout>fun updateNode_( i : INT , n : MOTE ) =
let
val nOLD = getNode ( i );
val hasNext = i < length (!nodeList);
in
if ( i = #id n andalso hasNext ) then
n :: updateNode_( i + 1 , n )
else if( i = #id n ) then
[ n ]
else if ( hasNext ) then
nOLD :: updateNode_( i + 1 , n )
else
[ nOLD ]
end;</layout>
</ml>
<ml id="ID1017">fun updateNode( n : MOTE ) =
(
nodeList := updateNode_( 1 , n )
);
<layout>fun updateNode( n : MOTE ) =
(
nodeList := updateNode_( 1 , n )
);</layout>
</ml>
<ml id="ID1018">fun updateNodeDead( n : MOTE ) =
let
val n1 = MOTE.set_isDead n true;
in
updateNode( n1 )
end;
<layout>fun updateNodeDead( n : MOTE ) =
let
val n1 = MOTE.set_isDead n true;
in
updateNode( n1 )
end;</layout>
</ml>
<ml id="ID1019">fun getNodeSize() =
(
length (!nodeList)
);
<layout>fun getNodeSize() =
(
length (!nodeList)
);</layout>
</ml>
<block id="ID1020">
<id>Many Topologies</id>
<ml id="ID3150">fun createTopology1() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 96, Y = 41, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 129, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 123, Y = 84, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 138, Y = 108, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 125, Y = 130, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 102, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 112, Y = 103, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 52, Y = 94, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 79, Y = 99, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 112, Y = 53, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 110, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 135, Y = 69, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 128, Y = 103, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 106, Y = 117, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 60, Y = 113, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 84, Y = 127, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 144, Y = 83, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 123, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 66, Y = 108, isDead = false });
!nodeList
);
<layout>fun createTopology1() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 96, Y = 41, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 129, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 123, Y = 84, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 138, Y = 108, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 125, Y = 130, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 102, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 112, Y = 103, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 52, Y = 94, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 79, Y = 99, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 112, Y = 53, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 110, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 135, Y = 69, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 128, Y = 103, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 106, Y = 117, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 60, Y = 113, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 84, Y = 127, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 144, Y = 83, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 123, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 66, Y = 108, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3151">fun createTopology2() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 45, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 118, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 108, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 65, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 73, Y = 113, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 137, Y = 102, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 65, Y = 96, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 130, Y = 90, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 107, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 111, Y = 109, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 134, Y = 69, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 73, Y = 93, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 99, Y = 148, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 123, Y = 122, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 122, Y = 119, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 62, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 124, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 69, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 130, Y = 80, isDead = false });
!nodeList
);
<layout>fun createTopology2() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 45, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 118, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 108, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 65, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 73, Y = 113, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 137, Y = 102, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 65, Y = 96, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 130, Y = 90, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 107, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 111, Y = 109, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 134, Y = 69, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 73, Y = 93, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 99, Y = 148, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 123, Y = 122, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 122, Y = 119, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 62, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 124, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 69, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 130, Y = 80, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3152">fun createTopology3() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 106, Y = 35, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 90, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 117, Y = 78, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 63, Y = 67, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 88, Y = 70, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 87, Y = 77, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 74, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 112, Y = 101, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 66, Y = 64, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 131, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 135, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 137, Y = 117, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 93, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 124, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 85, Y = 134, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 135, Y = 113, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 107, Y = 142, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 120, Y = 60, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 137, isDead = false });
!nodeList
);
<layout>fun createTopology3() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 106, Y = 35, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 90, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 117, Y = 78, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 63, Y = 67, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 88, Y = 70, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 87, Y = 77, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 74, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 112, Y = 101, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 66, Y = 64, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 131, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 135, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 137, Y = 117, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 93, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 124, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 85, Y = 134, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 135, Y = 113, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 107, Y = 142, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 120, Y = 60, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 137, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3153">fun createTopology4() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 52, Y = 87, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 106, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 113, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 128, Y = 78, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 66, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 76, Y = 100, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 65, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 76, Y = 123, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 71, Y = 97, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 114, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 89, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 75, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 77, Y = 92, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 62, Y = 73, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 94, Y = 108, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 114, Y = 117, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 114, Y = 124, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 83, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 138, Y = 100, isDead = false });
!nodeList
);
<layout>fun createTopology4() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 52, Y = 87, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 106, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 113, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 128, Y = 78, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 66, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 76, Y = 100, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 65, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 76, Y = 123, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 71, Y = 97, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 114, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 89, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 75, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 77, Y = 92, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 62, Y = 73, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 94, Y = 108, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 114, Y = 117, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 114, Y = 124, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 83, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 138, Y = 100, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3154">fun createTopology5() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 61, Y = 33, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 122, Y = 138, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 58, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 117, Y = 86, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 146, Y = 95, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 127, Y = 123, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 110, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 134, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 99, Y = 139, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 125, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 116, Y = 94, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 122, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 63, Y = 111, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 86, Y = 60, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 64, Y = 90, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 139, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 143, Y = 112, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 111, Y = 134, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 88, Y = 53, isDead = false });
!nodeList
);
<layout>fun createTopology5() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 61, Y = 33, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 122, Y = 138, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 58, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 117, Y = 86, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 146, Y = 95, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 127, Y = 123, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 110, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 134, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 99, Y = 139, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 125, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 116, Y = 94, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 122, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 63, Y = 111, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 86, Y = 60, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 64, Y = 90, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 139, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 143, Y = 112, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 111, Y = 134, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 88, Y = 53, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3155">fun createTopology6() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 60, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 76, Y = 100, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 102, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 55, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 117, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 93, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 108, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 140, Y = 80, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 100, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 123, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 116, Y = 88, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 96, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 115, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 126, Y = 128, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 88, Y = 73, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 86, Y = 114, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 142, Y = 86, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 131, Y = 129, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 133, isDead = false });
!nodeList
);
<layout>fun createTopology6() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 60, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 76, Y = 100, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 102, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 55, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 117, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 93, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 108, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 140, Y = 80, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 100, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 123, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 116, Y = 88, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 96, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 115, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 126, Y = 128, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 88, Y = 73, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 86, Y = 114, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 142, Y = 86, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 131, Y = 129, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 133, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3156">fun createTopology7() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 52, Y = 57, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 111, Y = 93, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 108, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 62, Y = 132, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 57, Y = 98, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 145, Y = 114, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 129, Y = 135, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 90, Y = 122, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 122, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 79, Y = 130, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 101, Y = 53, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 89, Y = 54, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 76, Y = 130, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 57, Y = 109, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 148, Y = 111, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 77, Y = 69, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 118, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 86, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 137, Y = 85, isDead = false });
!nodeList
);
<layout>fun createTopology7() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 52, Y = 57, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 111, Y = 93, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 108, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 62, Y = 132, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 57, Y = 98, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 145, Y = 114, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 129, Y = 135, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 90, Y = 122, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 122, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 79, Y = 130, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 101, Y = 53, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 89, Y = 54, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 76, Y = 130, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 57, Y = 109, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 148, Y = 111, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 77, Y = 69, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 118, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 86, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 137, Y = 85, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3157">fun createTopology8() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 107, Y = 44, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 96, Y = 79, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 113, Y = 54, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 85, Y = 116, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 101, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 91, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 64, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 141, Y = 95, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 62, Y = 73, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 129, Y = 134, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 68, Y = 115, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 79, Y = 73, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 113, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 94, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 105, Y = 124, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 87, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 88, Y = 136, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 67, Y = 111, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 128, isDead = false });
!nodeList
);
<layout>fun createTopology8() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 107, Y = 44, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 96, Y = 79, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 113, Y = 54, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 85, Y = 116, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 101, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 91, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 64, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 141, Y = 95, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 62, Y = 73, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 129, Y = 134, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 68, Y = 115, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 79, Y = 73, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 113, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 94, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 105, Y = 124, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 87, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 88, Y = 136, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 67, Y = 111, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 128, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3158">fun createTopology9() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 106, Y = 89, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 82, Y = 102, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 54, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 70, Y = 75, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 79, Y = 78, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 82, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 84, Y = 119, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 60, Y = 97, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 107, Y = 64, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 146, Y = 88, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 134, Y = 83, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 67, Y = 114, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 148, Y = 101, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 81, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 73, Y = 87, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 135, Y = 101, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 57, Y = 113, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 122, Y = 95, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 71, isDead = false });
!nodeList
);
<layout>fun createTopology9() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 106, Y = 89, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 82, Y = 102, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 54, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 70, Y = 75, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 79, Y = 78, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 82, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 84, Y = 119, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 60, Y = 97, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 107, Y = 64, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 146, Y = 88, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 134, Y = 83, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 67, Y = 114, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 148, Y = 101, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 81, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 73, Y = 87, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 135, Y = 101, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 57, Y = 113, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 122, Y = 95, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 71, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3159">fun createTopology10() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 70, Y = 45, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 116, Y = 71, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 138, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 90, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 110, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 114, Y = 143, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 60, Y = 127, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 146, Y = 109, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 101, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 65, Y = 74, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 73, Y = 96, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 111, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 94, Y = 131, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 113, Y = 63, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 141, Y = 101, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 118, Y = 72, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 71, Y = 63, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 62, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 143, isDead = false });
!nodeList
);
<layout>fun createTopology10() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 70, Y = 45, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 116, Y = 71, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 132, Y = 138, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 90, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 110, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 114, Y = 143, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 60, Y = 127, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 146, Y = 109, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 59, Y = 101, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 65, Y = 74, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 73, Y = 96, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 111, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 94, Y = 131, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 113, Y = 63, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 141, Y = 101, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 118, Y = 72, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 71, Y = 63, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 62, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 143, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3160">fun createTopology11() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 109, Y = 50, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 69, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 143, Y = 115, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 124, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 57, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 81, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 51, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 125, Y = 124, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 63, Y = 85, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 77, Y = 135, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 79, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 55, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 106, Y = 133, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 92, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 69, Y = 125, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 68, Y = 94, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 65, Y = 126, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 80, Y = 121, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 86, isDead = false });
!nodeList
);
<layout>fun createTopology11() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 109, Y = 50, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 110, Y = 69, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 143, Y = 115, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 124, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 57, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 81, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 97, Y = 51, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 125, Y = 124, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 63, Y = 85, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 77, Y = 135, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 79, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 55, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 106, Y = 133, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 92, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 69, Y = 125, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 68, Y = 94, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 65, Y = 126, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 80, Y = 121, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 58, Y = 86, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3161">fun createTopology12() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 56, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 119, Y = 126, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 116, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 106, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 127, Y = 125, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 89, Y = 52, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 55, Y = 79, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 141, Y = 112, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 140, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 67, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 141, Y = 102, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 131, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 125, Y = 114, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 143, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 126, Y = 89, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 82, Y = 143, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 61, Y = 106, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 100, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 100, isDead = false });
!nodeList
);
<layout>fun createTopology12() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 56, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 119, Y = 126, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 116, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 106, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 127, Y = 125, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 89, Y = 52, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 55, Y = 79, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 141, Y = 112, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 140, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 67, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 141, Y = 102, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 78, Y = 131, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 125, Y = 114, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 75, Y = 143, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 126, Y = 89, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 82, Y = 143, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 61, Y = 106, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 81, Y = 100, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 72, Y = 100, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3162">fun createTopology13() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 83, Y = 78, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 69, Y = 138, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 91, Y = 133, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 76, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 145, Y = 115, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 145, Y = 121, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 147, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 122, Y = 84, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 82, Y = 146, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 127, Y = 116, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 128, Y = 60, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 101, Y = 57, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 135, Y = 75, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 61, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 90, Y = 78, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 125, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 59, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 77, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 112, Y = 79, isDead = false });
!nodeList
);
<layout>fun createTopology13() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 83, Y = 78, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 69, Y = 138, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 91, Y = 133, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 124, Y = 76, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 145, Y = 115, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 145, Y = 121, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 104, Y = 147, isDead = false });
addNode( {id = 9, range = 200, chId = 0, nodeType = NODE, X = 122, Y = 84, isDead = false });
addNode( {id = 10, range = 200, chId = 0, nodeType = NODE, X = 82, Y = 146, isDead = false });
addNode( {id = 11, range = 200, chId = 0, nodeType = NODE, X = 127, Y = 116, isDead = false });
addNode( {id = 12, range = 200, chId = 0, nodeType = NODE, X = 128, Y = 60, isDead = false });
addNode( {id = 13, range = 200, chId = 0, nodeType = NODE, X = 101, Y = 57, isDead = false });
addNode( {id = 14, range = 200, chId = 0, nodeType = NODE, X = 135, Y = 75, isDead = false });
addNode( {id = 15, range = 200, chId = 0, nodeType = NODE, X = 98, Y = 61, isDead = false });
addNode( {id = 16, range = 200, chId = 0, nodeType = NODE, X = 90, Y = 78, isDead = false });
addNode( {id = 17, range = 200, chId = 0, nodeType = NODE, X = 133, Y = 125, isDead = false });
addNode( {id = 18, range = 200, chId = 0, nodeType = NODE, X = 102, Y = 59, isDead = false });
addNode( {id = 19, range = 200, chId = 0, nodeType = NODE, X = 115, Y = 77, isDead = false });
addNode( {id = 20, range = 200, chId = 0, nodeType = NODE, X = 112, Y = 79, isDead = false });
!nodeList
);</layout>
</ml>
<ml id="ID3163">fun createTopology14() =
(
nodeList := nil;
addNode( {id = 1, range = 200, chId = 0, nodeType = BS, X = 100, Y = 100, isDead = false });
addNode( {id = 2, range = 200, chId = 0, nodeType = NODE, X = 51, Y = 61, isDead = false });
addNode( {id = 3, range = 200, chId = 0, nodeType = NODE, X = 136, Y = 87, isDead = false });
addNode( {id = 4, range = 200, chId = 0, nodeType = NODE, X = 130, Y = 137, isDead = false });
addNode( {id = 5, range = 200, chId = 0, nodeType = NODE, X = 100, Y = 56, isDead = false });
addNode( {id = 6, range = 200, chId = 0, nodeType = NODE, X = 103, Y = 70, isDead = false });
addNode( {id = 7, range = 200, chId = 0, nodeType = NODE, X = 128, Y = 106, isDead = false });
addNode( {id = 8, range = 200, chId = 0, nodeType = NODE, X = 67, Y = 92, isDead = false });