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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.1)
set(CMAKE_CXX_STANDARD 11)
# Specify project name
project(CandleInWaterSim)
# Define sources and executable
set(EXECUTABLE_NAME "CandleInWaterSim")
set(SRC src/main.cpp
src/materials.cpp
src/point.cpp
src/candle.cpp
src/gui.cpp
)
# Set some Win32 Specific Settings
IF(WIN32 AND NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(GUI_TYPE WIN32)
ENDIF()
# Set some Apple MacOS Specific settings
IF(APPLE)
SET(GUI_TYPE MACOSX_BUNDLE)
ENDIF()
add_executable(${EXECUTABLE_NAME} ${GUI_TYPE} ${SRC})
if(NOT SFML_STATIC_LIBRARIES)
set(SFML_STATIC_LIBRARIES (SFML_OS_WINDOWS AND SFML_COMPILER_MSVC))
endif()
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
# Find sfml (also look for the main component when using Visual Studio)
if(MSVC)
find_package(SFML 2 COMPONENTS main graphics window system REQUIRED)
else()
find_package(SFML 2 COMPONENTS graphics window system REQUIRED)
endif()
# FindSFML couldn't find SFML.
if(NOT SFML_FOUND)
set(SFML_ROOT "" CACHE PATH "SFML root directory")
message(FATAL_ERROR "CMake couldn't find SFML. Set the SFML_ROOT entry to SFML's root directory (containing \"include\" and \"lib\" directories).")
endif()
# FindTGUI
find_package(TGUI 0.7 REQUIRED)
if(NOT TGUI_FOUND)
set(TGUI_ROOT "" CACHE PATH "TGUI root directory")
message(FATAL_ERROR "CMake couldn't find TGUI. Set the TGUI_ROOT entry to TGUI's root directory (containing \"include\" and \"lib\" directories).")
endif()
# OpenMP
find_package(OpenMP)
if(OPENMP_FOUND)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_EXE_LINKER_FLAGS}")
endif()
include_directories(${SFML_INCLUDE_DIR} ${TGUI_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES} ${TGUI_LIBRARY})
# Install target
install(TARGETS ${EXECUTABLE_NAME}
DESTINATION bin)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources
DESTINATION bin
COMPONENT ResourcesCursors)
# CPack packaging
include(InstallRequiredSystemLibraries)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
include(CPack)