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Last time I pulled them I wasn't able to do so because cmangos' default view distance for dungeons is way too low. Creatures that cannot be seen by any player will not have their movement updated and therefore, immediately reset.
Can you debug which settings/ lines are relevant for this.
As this is a huge (and unnecessairy) disappointment, i think a simple override for instances should be fine there (maybe even increase default values a little as well)
http://db.vanillagaming.org/?npc=15276 and http://db.vanillagaming.org/?npc=15275
Attacking Vek'nilash will not pull Vek'lor instantly, as they should.
They will still switch places, but immediately resetting HP afterwards. The teleported Vek'lorwill still aggro and kill you though.
Vek'lor should do magic damage is shoudl be immune to physical
the other one is a warrior and should be immune to magic.
Regards
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