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[Molten Core] Baron Geddon - Inferno #19

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scotty0100 opened this issue Jun 14, 2014 · 3 comments
Open

[Molten Core] Baron Geddon - Inferno #19

scotty0100 opened this issue Jun 14, 2014 · 3 comments

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@scotty0100
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Inferno Pulses seem to not be working. Baron Geddon casts Inferno and goes Immune. But then you can stand next to him and not get affected by the AoE Fire Pulses that should be happening with Inferno.

Inferno — a PBAoE that increases in damage with each pulse. The pulses come about 1 second apart and last for 10 seconds. Damage starts at 500 damage per pulse and increases by 500 every other pulse (500, 500, 1000, 1000, 1500, etc.). Baron Geddon will not move while casting this and he will do 6-10 pulses.

@xfurry
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xfurry commented Jun 15, 2014

The inferno spell needs to be implemented for vanilla:

Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)
BasePoints = 1000
Targets (1, 0) (TARGET_SELF, 0)
Aura Id 23 (SPELL_AURA_PERIODIC_TRIGGER_SPELL), value = 1000, misc = 0 (0), periodic = 1000
   Trigger spell (18947) Inferno Dummy Effect. Chance = 101

After vanilla the dummy effect was removed, but still we need to implement this somehow:

Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)
BasePoints = 1000
Targets (1, 0) (TARGET_SELF, NO_TARGET)
Aura Id 23 (SPELL_AURA_PERIODIC_TRIGGER_SPELL), value = 1000, misc = 0 (0), miscB = 0, periodic = 1000
Trigger spell (18947) Not found, Chance = 101

Spell 18947 was just a simple dummy. So I have no real clue on how would this work. Maybe triggering spell ID - 19698 Inferno would be a possible solution

@Tobschinski
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Works now: cmangos/mangos-classic@7556165

@cala
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cala commented Jul 22, 2015

Tobschinski is right. Indeed, it should be working now.

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4 participants