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Hello, I really like your player. I am trying to create VOIP in JS using Web Audio Worklet and socket.io. I managed to make it work smoothly in one-to-many (input-outputs) scenario but when there are multiple PCM streams broadcasted simultaneously into one pcm-player feed then it slowly becomes broken. After a while there is like 1 minute delay and audio is disorted. I send them in default size (Float32Array 128) from worklet to socket and then broadcast it to all connected pcm-player feeds. (Approximately 125 messages per second for each stream)
How would you play multiple raw PCM microphone streams in your pcm-player? Should they be merged together? If so then how? Or you can just feed them into the player all at the same time?
Thanks a lot for help!
The text was updated successfully, but these errors were encountered:
Hello, I really like your player. I am trying to create VOIP in JS using Web Audio Worklet and socket.io. I managed to make it work smoothly in one-to-many (input-outputs) scenario but when there are multiple PCM streams broadcasted simultaneously into one pcm-player feed then it slowly becomes broken. After a while there is like 1 minute delay and audio is disorted. I send them in default size (Float32Array 128) from worklet to socket and then broadcast it to all connected pcm-player feeds. (Approximately 125 messages per second for each stream)
How would you play multiple raw PCM microphone streams in your pcm-player? Should they be merged together? If so then how? Or you can just feed them into the player all at the same time?
Thanks a lot for help!
The text was updated successfully, but these errors were encountered: