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zBot Spread Fix #951
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not a bug but a feature. don't do that! |
I modified bot states for more realism actions like humans: bhop, long jumps, use buttons for open doors and try recoil controlling while long bursts |
@redheadgektor The more functionality you add, the worse they will play. They won't become human no matter how hard you try. |
@Vaqtincha Naturally, but now at least they can fight back against the players + if they hear the noise of the enemy, they try to shoot through the wall and throw grenades in a non-random place. I also added the ability to manually place campsites (useful for zombie servers) |
@redheadgektor |
A problem has been found, bots do not have a bullet spread, because the engine emulating usercmd does not assign random_seed. random_seed is always zero
https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/game_shared/bot/bot.cpp#L286
https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/dlls/client.cpp#L5005
FIX: Replace function
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