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Is your feature request related to a problem? Please describe.
I am trying to port stuff to Source 2, and I will also need to port some stock CSGO assets too, however I don't want to port all of them and clutter my folder. My thought was that if I pack everything I need into a BSP, I can extract everything from that and then run an automatic port script on only those assets to Source 2.
The problem here obviously comes from the fact that I have no way of getting the stock CSGO assets inside of the bsp with CompilePal, as far as I can see.
Describe the solution you'd like
A new pack option (something like -includedefaultvpk) which will pack every single asset used into the BSP, regardless of if it has to pull it from the game's VPK or not.
Describe alternatives you've considered
My problem in itself is not really specific to CompilePal, and is probably not a use case for people looking to pack/distribute maps for Source games, so I'm unsure if there is really alternative here. If you don't feel like this feature is useful enough for CompilePal then it is what it is.
Additional context
Nothing else
The text was updated successfully, but these errors were encountered:
Packing from VPKs is something that has been requested a few times now so I'll add it to the backlog. It might take a while until I get around to adding it though
Is your feature request related to a problem? Please describe.
I am trying to port stuff to Source 2, and I will also need to port some stock CSGO assets too, however I don't want to port all of them and clutter my folder. My thought was that if I pack everything I need into a BSP, I can extract everything from that and then run an automatic port script on only those assets to Source 2.
The problem here obviously comes from the fact that I have no way of getting the stock CSGO assets inside of the bsp with CompilePal, as far as I can see.
Describe the solution you'd like
A new pack option (something like -includedefaultvpk) which will pack every single asset used into the BSP, regardless of if it has to pull it from the game's VPK or not.
Describe alternatives you've considered
My problem in itself is not really specific to CompilePal, and is probably not a use case for people looking to pack/distribute maps for Source games, so I'm unsure if there is really alternative here. If you don't feel like this feature is useful enough for CompilePal then it is what it is.
Additional context
Nothing else
The text was updated successfully, but these errors were encountered: