diff --git a/cmake/CMakeLists.txt b/cmake/CMakeLists.txt index f3b6fe8b..2d5742ee 100644 --- a/cmake/CMakeLists.txt +++ b/cmake/CMakeLists.txt @@ -328,6 +328,11 @@ configure_file(../res/tilepatch.bin ./res/tilepatch.bin ) #VITA +if(VITA) +configure_file(../res/config_vita.xml ./config.xml + COPYONLY +) +endif() vita_create_self(${PROJECT_NAME}.self ${PROJECT_NAME} ${UNSAFE_FLAG}) add_custom_target(${PROJECT_NAME}.vpk DEPENDS ${PROJECT_NAME}.self diff --git a/cmake/vita.cmake b/cmake/vita.cmake index bbde903b..5e228f11 100644 --- a/cmake/vita.cmake +++ b/cmake/vita.cmake @@ -48,6 +48,7 @@ set(sdl_flags "0") # Set SDL2 instead of SDL1 set(SDL2 1) +set(VITA 1) #set(OPENGL 1) set(FLAGS diff --git a/res/config_vita.xml b/res/config_vita.xml new file mode 100644 index 00000000..b6faaea3 --- /dev/null +++ b/res/config_vita.xml @@ -0,0 +1,315 @@ + + + + + + + + + 1 + + + 1 + + + 1 + + + 0 + + + + + + MAGICAL SOUND SHOWER REMIX + track1.wav + + + + PASSING BREEZE REMIX + track2.wav + + + + SPLASH WAVE REMIX + track3.wav + + + LAST WAVE REMIX + track4.wav + + + + + + + + + COM6 + + + 57600 + + + 0 + + + 1 + + + + + + 0 + + + 0 + + + + 1073741906 + 1073741905 + 1073741904 + 1073741903 + 122 + 120 + 32 + 32 + 49 + 53 + 286 + 304 + + + + + 0 + 1 + 2 + 2 + 3 + 4 + 5 + 10 + + + + 3 + + + 4 + + + + + + 0 + 2 + 3 + + + + + + 0 + + + 0 + + + + + + 1 + + + + + + + + + 8500 + + + 7000 + + + 20 + + + + + + + + + + + + 1 + + + 0 + + + 0 + + + 0 + + + 1 + + + 1 + + + + 1 + + + 0 + + + 1 + + + 0 + + + + + + 3 + + + 3 + + + + + + 3 + + + + + 1 + 25 + diff --git a/src/main/sdl2/input.cpp b/src/main/sdl2/input.cpp index ab1a9fc7..4cc9f211 100644 --- a/src/main/sdl2/input.cpp +++ b/src/main/sdl2/input.cpp @@ -301,4 +301,21 @@ void Input::handle_joy(const uint8_t button, const bool is_pressed) if (button == pad_config[7]) keys[VIEWPOINT] = is_pressed; + +#ifdef __vita__ + //map dpad to digital directions to allow menu control + //even when analog wheel is enabled + if (button == 6) + keys[DOWN] = is_pressed; + + if (button == 7) + keys[LEFT] = is_pressed; + + if (button == 8) + keys[UP] = is_pressed; + + if (button == 9) + keys[RIGHT] = is_pressed; +#endif + }