From 649b9ae63275444561806dd759566ceda77163f9 Mon Sep 17 00:00:00 2001 From: rsn8887 Date: Tue, 11 Sep 2018 16:08:01 -0500 Subject: [PATCH] Vita: use sqrtf instead of sqrt --- src/psp2/psp2_input.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/psp2/psp2_input.c b/src/psp2/psp2_input.c index db8d69317..f68ba4014 100644 --- a/src/psp2/psp2_input.c +++ b/src/psp2/psp2_input.c @@ -232,7 +232,7 @@ void rescaleAnalog(int *x, int *y, int dead) { float analogY = (float) *y; float deadZone = (float) dead; - float magnitude = sqrt(analogX * analogX + analogY * analogY); + float magnitude = sqrtf(analogX * analogX + analogY * analogY); if (magnitude >= deadZone){ //adjust maximum magnitude float absAnalogX = fabs(analogX); @@ -246,7 +246,7 @@ void rescaleAnalog(int *x, int *y, int dead) { maxX = (maxAxis * analogX) / absAnalogY; maxY = maxAxis; } - float maximum = sqrt(maxX * maxX + maxY * maxY); + float maximum = sqrtf(maxX * maxX + maxY * maxY); if (maximum > 1.25f * maxAxis) maximum = 1.25f * maxAxis; if (maximum < magnitude) maximum = magnitude;