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Combine existing elements to fun gameplay #82

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paulsonnentag opened this issue Feb 16, 2017 · 4 comments
Open
2 of 6 tasks

Combine existing elements to fun gameplay #82

paulsonnentag opened this issue Feb 16, 2017 · 4 comments
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@paulsonnentag
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paulsonnentag commented Feb 16, 2017

  • limited resources
  • different preprogrammed maps
  • different resources with different value
  • take time to mine
  • check distance to base
  • towers
@H3rby7 H3rby7 self-assigned this Feb 17, 2017
@paulsonnentag paulsonnentag self-assigned this Feb 19, 2017
@timgrossmann timgrossmann self-assigned this Feb 20, 2017
@timgrossmann
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What's the idea behind "take time to mine"?
By now, you can already set the turns required for the collector to collect.

@paulsonnentag
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paulsonnentag commented Feb 20, 2017

It should take time to mine stuff. You can set cost per turn, but currently the available points get reset after every turn.

@timgrossmann
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collectResource: () => ({
      action: ['game:collector.collectResource'],
      cost: 3
}),

Maybe I'm just too stupid to get that, but isn't the cost doing what is requested ?
If you set that to like 3 it looks like the collection (mining) takes time

@timgrossmann
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Now i get it, just tested it. 😉

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