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nica.html
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nica.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>marialluïsa - nica</title>
<meta name="description" content="marialluïsa">
<meta name="author" content="Robin Jiménez">
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link rel="stylesheet" href="css/styles.css">
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
<link rel="manifest" href="/site.webmanifest">
<link rel="mask-icon" href="/safari-pinned-tab.svg" color="#63a7c4">
<meta name="msapplication-TileColor" content="#da532c">
<meta name="theme-color" content="#ffffff">
</head>
<body class="nica">
<template>
<button class="text-button" id="back-button" type="button">Torna enrere</button>
</template>
<main>
<div class="content">
<div id="overlay">
<div class="loading-message show">
<p class="loading-info">Carregant</p>
</div>
<div class="orientation-message show">
<p id="orientation-info">Posa el dispositiu en vertical i bloqueja l'orientació.</p>
</div>
<div class="overlay-message">
<p class="main experience-info">
Activa el so. Puja el volum. Fes coses.
</p>
<p class="experience-info mobile">
Per gaudir de l'experiència només ens has de permetre
<wbr>
conèixer l'orientació del teu dispositiu.
</p>
<p class="experience-info mobile">
No rebrem ni s'emmagatzemarà cap dada.
</p>
<button class="text-button" id="start-button" title="D'acord" type="button" disabled>D'acord</button>
</div>
</div>
<canvas id="display" width="800" height="600"></canvas>
</div>
<script id="custom-vertex" type="x-shader/x-vertex">
uniform float u_amp;
uniform float u_seed;
uniform float u_disp;
uniform float u_irregular;
uniform float u_height;
uniform float u_time;
uniform vec3 u_color;
uniform vec2 u_resolution;
varying vec3 v_uv;
#define PI 3.1415926535897932384626433832795
void main() {
float h = 1.0 / (u_height * sqrt(2.0 * PI)) * exp(-0.5*pow((position.x - u_disp * (tan(u_time * 0.3 * u_seed) * -50.0))/u_amp,2.0));
h += 7.4565 * sin(position.x * 0.0343 * u_seed + u_time) * (1.0 - u_irregular)
+ 5.5413 * cos((position.x * 0.00834 * u_seed ) * 1.34 * u_seed + u_time) * (1.0 - u_irregular)
+ 8.4553 * sin((position.x * 0.00145 * u_seed ) * 1.23 * u_seed) * (1.0 - u_irregular);
h += (7.4565 + u_irregular * 5.0) * sin(u_irregular * PI / 2.0 * cos(position.x * 0.00343 * u_seed + u_time))
+ (11.5413 + u_irregular * 8.0) * sin(position.x * 0.02 * u_irregular * PI / 2.0 * cos((position.x * 0.00834 * u_seed * u_resolution.x * 0.01 + 10.0) * 1.34 * u_seed))
+ (18.4553 + u_irregular * 5.0) * sin(u_irregular * PI / 2.0 * cos((position.x * 0.000145 * u_seed ) * 1.23 * u_seed));
vec3 transformed = vec3( position.x, position.y + h * (u_irregular) - h * (1.0 - u_irregular), position.z);
v_uv = transformed;
vec4 modelViewPosition = modelViewMatrix * vec4(transformed, 1.0);
gl_Position = projectionMatrix * modelViewPosition;
}
</script>
<script id="custom-fragment" type="x-shader/x-fragment">
uniform vec3 u_color;
void main() {
gl_FragColor = vec4(u_color, 1.0);
}
</script>
</main>
<script src="lib/howler/dist/howler.js"></script>
<script src="lib/body-scroll-lock/lib/bodyScrollLock.js"></script>
<script src="js/init.js"></script>
<script type="module" src="js/nica.js"></script>
</body>
</html>